Hey @Skeppartorsk!
Crit does have a special behavior when over 100%, the extra percentage get converted into extra damage. So 140% crit with 100 power is 200 + 40 damage. I can write some tests to confirm this is indeed happening.
This weekend I intend to add some unlockables and new achievements, so eventually ending a run in infinite mode should feel less frustating. Currently we have about ~60 units, so having a larger roster of ~100 should make the experience more variable too.
Charge units were indeed nerfed, with their cooldowns increased and the amount per level reduced to 0.5. At max rank (platinum), they can apply 2s of charge, so building them up can be rewarding.
I'm still looking for a proper "formula" to generate balanced units, I do have some ideas to that - but for now things the existing units are mostly experimental.


