Nice game, first time playing and had fun. I like this retro vibe games, that's amazing for gamedev industry that "graphical" advantage is no more that important (maybe we grow up as gamers :D)
I love how you made generated dungeons, that's really nice foundation for rouge-like game. Mechanic of revile next room is brilliant idea of dopamine loop.
Idea of different weapons is really cool, each of them is different that's not only number changes.
What was my thought (do not treat as something to change, just my perspective):
- There could be settings for volume level, music is good but I had to lower down system sound to play comfortable
- Would love to see that next move would cost me life, enemies movement wasn't predictable for me. There is potential even to mechanics that allow you simulate next moves before acting (eg. Forestrike)
- Rouge-like type game was thought for me, for sure that's the point of the game. So maybe there could be some kind of upgrades to revive your character (limited). Something similar I saw in Hades game.
- I had some problems that bat was around corner and I must sacrifice my life to bait it out for clear shot, probably could use rocket but I assume that's something I should keep for bigger enemy. Maybe that's something about balancing enemy instead?
- I would love to have some small tutorial, controls described on game site is enough but I think about ppl who do not really read anything before playing (my own mistakes in games :D)
Game has really nice potential for good narrative to cover rouge-like mechanics just like Hades did.
Congratulations on your submission!