Hi pavelee,
thanks for playing and giving detailed feedback! It's really great when someone gives one of your games a chance and plays it intensely.
What do you mean to say? That my graphics aren't fantastic??!!? :)
Thanks for your comments regarding better sound options. I will look into that. Same goes for a tutorial. I want a learning by doing approach. As you said, there are the controls on the game page and the PDF manual booklet. But players expect a certain quality of life these days. Ok enough old man talk.
Enemy movement is largely deterministic, except for when it isn't. The bandersnatch desert rats always look in the direction that they are going to move in the next turn. The bats move towards the player either horizontally or vertically. If you shoot them they stay stunned for a couple of turns. The enemy troopers walk towards the player, they take a turn to change direction e.g. aim at the player, and then shoot the next turn. Trout move away from the player as soon as they have taken damage... That's the experience that the actual player gains when doing a couple of runs in contrast to the character not actually leveling up.
Regarding ammo: I would just go ahead and use it. It's no good being killed and having a bunch of rocket launcher shots left over. That being said, ammo is scarce. Don't shoot enemies if you don't have to. Stun bats or chase away the trout and xeno monsters instead of killing them. Try and kill multiple enemies in one blast or with one laser shot.
Thanks for playing and providing such detailed comments. Cheers