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Many thanks, I have an additional question: Is the expected format per character or per "end state"? I think it would be significantly harder to make 12 different "mini" endings for every significant character variation than a "x faction won/stalemate/lost" (I ask this mostly to know if it is a worthy endeavor to iterate anything other than absolute paths) Though, feel free to ignore this question, as it may be spoilers?

we plan to base our endings structure on how Fallout New Vegas does them. a lil collage with a glimpse of each impact made by the cast. maybe a few post credit scenes after that for specific scenarios for players to hunt down! 

After the ending structure is implemented, do you plan to implement any unique endings for particular routes? As in, a unique one with a specific set of conditions (such as antagonizing everyone, only meddling with poodalist/draconoclast politics, doing absolutely nothing, etc?)

yep absolutely!