can't say for sure, but we are aiming for release on the 4-5th!
SlushyAnimals
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so those would be what we call "combo forms", which do happen alot, but not all the time. a good example would be spy + muscle growth rhianna, who uses a new base AND can have 2 stages of breast expansion on top of it. there's pretty much unlimited combinations, so we cant say all of them will get attention, but we hope to get all the important/common ones, like courtswaps and such.
we have in the past! but it does take a few extra steps, (more work in the long run). for one, sketches can't use layered elements without specified rigging for them (expression overlays and minor transformations require pretty pixel exact measurements to be seamless). developing that sort of stuff for sketch artwork is possible, but most of the work has to be replaced when the assets are re-done.
the other aspect is the backgrounds. imparagon's clipping issues are less noticeable because the backdrops are primarily white, so you don't notice when there are errors in the fill layers. it would be more feasable is fall of royale harem's backdrops were also sketches, but the variety in tones and shades makes mistakes quite obvious.
in all likelyhood, we will do sketches again when we need to cover alot of ground, but will avoid using overlays for these reasons (for example, we might sketch out draconoclast muscle rhianna, but it won't come with BE or Melon minor tfs). the reception wasn't great the last time we did them, but we'll see.
we don't plan on doing any dlc, it's just an idea. we want to focus on the core content before branching out into other stuff. it's mainly a joke, but the idea is: if we section off areas of content like "twinning" or "innanimate TFs" and save those for potential DLCs, we can save ourselves a bit of work for now while still paying heed to everyone's requests. Ideally, we can save nicher fetishes (that not everyone is into) for their own content packs after we finish the main game. if you aren't into innanimate TFs for example, you don't have to get the pack they come in, or have to pay for them as a part of the core game. it's mainly a way for our team of 2 devs to put off content until we have our core premise finished lol.
whenever we say "that's something we'd save for a DLC" we basically mean it falls outside the intended scope of the MASSIVE workload we've already set for ourselves.


