I can confirm that I can reproduce the keybinding issue. Thank you very much for that, I'll have to wire it differently from the frontend.
The second issue could very well have something to do with the modifications I made to run Stream Friendly completely async (It was done to ensure minimum 60fps rendering at all times). I'll have a look at it eventually. Is there any particular reason you pause/unpause instead of using the 'One shot' key?
Thank you! :)