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(+1)

I like the concept, but I really struggled with the visuals. In the black-and-white setup, I found it quite hard to judge the distance to the enemies, and often could not tell if there was a platform in between.  I'm not sure if that's unique to me or a broader design issue.

(+1)

Ooh, I guess I'll have to tinker with that. I think i made the wrong call when I decided to keep the outlines visible through level geometry. At the time, I thought the player would struggle to find the last foes, who'd occasionally stroll away somewhere remote. I hadn't came up with the proper solution (deadline was, in, like, 5 hours)

Thank you for playing and your feedback, immutable!