Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hezolite

8
Posts
2
Topics
1
Followers
1
Following
A member registered Oct 22, 2022 · View creator page →

Creator of

Recent community posts

So how was your development time? Had you had fun? I hope you hadn't crunched, god bless you
I had a pretty wacky bugs that grew into a somewhat proper mechanics, like i was making a slide mechanic, and by mistake made the physics material too slippery, so it hadn't ever slowed down the player. Decided to keep it, so you could build up a huge speed (so it turned into something like b-hopping, but without jumps)
Less favorably, i almost blew my ears out when I spawned ~20 enemies at once, because I forgot to put a limiter in audio mixer

Oh, it's a wired Strike NX gamepad, it has an XBOX button layout.Strike NX

Ooh, I guess I'll have to tinker with that. I think i made the wrong call when I decided to keep the outlines visible through level geometry. At the time, I thought the player would struggle to find the last foes, who'd occasionally stroll away somewhere remote. I hadn't came up with the proper solution (deadline was, in, like, 5 hours)

Thank you for playing and your feedback, immutable!


It is fine, though. This particular shooter have an insperation from ULTRAKILL's cybergrind mode, which is not at all easy.
Thank you for playing my game! I really appretiate your try

What a cool game
I was surprised when I saw the complete scale of the map, you guys are bonkers-
Music is nice, everything's chill and vibe-y, visuals are great. Though, I'd a bit lessen to quantity of spikes in some rooms (or give player a little more space for jump/moved away a bit). I didn't struggled, but I feel some players had.
Been playing in browser with a controller, all's rock-solid (didn't had to close steam, btw)

Thank you, Xardas!

I am planning to add endless mode (and thus score) in the following updates, so I'll ponder around on how to implement this neatly 

My first game release EVER. I hope you all had fun developing, I know I did. So why not relax, drink a tea that had long lost its heat, and play each other's games?
Check out my totally-not-overscoped FPS with a really fast movement: https://hezolite.itch.io/celerion
Any feedback is deeply appreciated and largely invaluable.

I've joined pretty late (when 10 days remained), currently working on CCC
have pretty solid (I think) plan, tho