Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The next part of the RPG course is all about creating an inventory, so your suggestions wrt to weapons will get implemented then.  
https://www.gamedev.tv/p/inventory?coupon=1D3ABAD8

The enemies level is related to their size, the bigger they are the higher their level. That was a little bit too subtle but once you know it, it makes a huge difference. I'll think about better ways to differentiate though.

I think your random death was the win condition :) he only does the roll once he has all the cups. I have an issue atm though that the player's toon colliding with a cup triggers the cup counter as does clicking on the cup itself, so some cups are registered twice and then you win before all are collected. I'll fix for the next build.

Good pickup on the duplicate years. In those 4 years we won the SANFL premiership and the Champions of Australia trophies. That will get clarified now the crunch is over.

Noted the other comments, I have a big list of minor issues :)

I'm glad you've had a good go at it. This one month prototype is going to grow into a 6-12 month labour of love once I complete some more study.

Thanks :) 

- See, I thought the size was meant to represent different "classes". Also from a distance and in the middle of looking around it's hard to notice the size difference. Perhaps you could change the colours of the characters? My first thought was, more for future or if you could actually model yourself, but use different footy jumpers. Definitely something to think about. 
- Ohhhhhhh, that's whats been happening! Well first step is understanding the problem ;p haha. I think what would be good is to add a win pop up and a death pop up because I thought I was dying and kept playing like "I gotta get all the cups! I GOTTA" haha

- Ahh, yeah, will be good to have the clarification. 

Good job on the updates! A big list of minor issues *has flashbacks to my 3 day cram* haha.