You're welcome!
I'm looking forward to seeing the improvements :D
...Actually, moving the cinematic to the start will suite nicely I think! Good idea!
With the weapons, I'd like to propose the idea of storing a reference to the weapon and just simply allowing the players to toggle between them with an key press (after they have picked them up)? At least, able to have 2 weapon slots you switch between (in case you add more weapons). There were times I wanted to switch to a sword mid fight for example. It also means you aren't using a bunch of resources spawning stuff unnecessarily.
The sword in the tree is actually a really nice way for the player to get their first weapon by the way, I forgot to mention that!
Edit:
Okay so I just tried the update. And here is the feedback I have :)
- The intro scene is a lot better! It's more fluid, although I would change the end where the camera faces the character (I keep thinking I can move) to just transitioning to the start camera position.
- The camera is a lot better to work with, I was able to progress more smoothly! Feedback: The rotation when I move my mouse is too fast, I would slow it down a bit. And I would still like to be able to use a-d OR right mouse to turn the camera
- It would be nice to have a text stating the player level above the enemies.
- Random death seems to be triggered *randomly* when interacting with cups. Definitely the cups at the moment, as I kill everyone else. The player character does a roll forward if that helps pin point the location of the code that is causing the fault.
- Are there supposed to be duplicate years? It has duplicate 1890, 1910, 1913 and 1914 listed?
- There is still a bit of a wall hack if the player is in range I can click on something and attack it, it ignores the walls if I'm close to them.
- The logs with the swords don't have collision (I could walk through them)