It took me a minute to understand the flow, but once it clicked the idea was fun. The pace ramps up way too fast though. Starting with one clear problem to fix would help the player feel accomplished before the chaos begins. Then you can slowly layer in more tasks. The drawers also feel crowded. Grabbing one tool often meant picking up and dropping a few others by accident. The music was a nice touch and did a good job raising the tension. Thanks for submitting your game to the jam.