Submissions open from 2025-11-28 06:01:00 to 2025-12-02 05:59:59
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Welcome to the GameDev Insiders Tiny Game Jam

Tiny games teach you how to finish. This jam is for solo devs and small teams who want a clear scope, a playable slice, and fast feedback.

We have run GameDev Insiders jams before with multiple entries.

Tiny Game Jam brings that energy back but with a sharper focus on small, finishable games.


What this jam is about

  • Make a tiny game you can finish in a weekend.
  • Keep the scope small so you can polish the core loop.
  • Share work in progress, learn from others, and have fun.

Each edition of Tiny Game Jam has a fresh theme, but the spirit stays the same. Small scope. Big results.


Theme

The theme will be announced in the GameDev Insiders Discord a few minutes before the jam starts.

Join the server here:
GameDev Insiders Discord

We will run a quick poll so you can help shape the theme before it locks in.


Schedule

  • Jam start: November 28 2025
  • Submission deadline: December 1st 2025
  • Voting period: December 2 to December 6 2025

You can join late and still submit, as long as your build is in before the deadline.


Rules

  • Anyone can enter, alone or as a team.
  • Your game should be tiny and follow the theme.
  • Use any engine or framework you like.
  • Free publicly available assets are allowed. If you use one, we encourage you to share the link in jam-general so others can find it too.
  • No NSFW content.
  • You will not be able to change your files after the jam ends, so upload on time.
  • Give proper credit for any third party assets or tools you use.
  • The game should be playable in web browser
  • Any game you make during the jam is your property. By submitting, you give GameDev Insiders permission to show your game in videos, streams, or posts about the jam.

Voting and criteria

This is a ranked jam. Submitters and contributors vote on each other’s games.

The main criteria are:

  • Fun – Is the core loop enjoyable?
  • Clarity – Are the goal and controls easy to understand?
  • Completeness – Does the slice feel like a finished tiny game?

Keep your game small so you can score high on polish instead of raw size.


Discord and community

During the jam we will hang out in the GameDev Insiders Discord. You can:

  • Share work in progress clips and screenshots.
  • Ask for one clear piece of feedback on your build.
  • See what other tiny teams are building.

Click here to join the GameDev Insiders Discord


Tips for a strong tiny game

  • Pick one core verb and build everything around it.
  • Aim for a player to reach a win or loss in under two minutes.
  • Cut features that do not touch the core verb.
  • Focus on clear feedback, juice, and feel.

Tiny is not a limitation. Tiny is a chance to finish, learn, and try bold ideas without burning out.

See you in the jam.