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A jam submission

wave-riderView game page

Browser-based skateboarding game with tricks, combos, and sound effects!
Submitted by anjali_1579 — 10 days, 3 hours before the deadline
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wave-rider's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#2102.9412.941
Innovation#3961.9411.941
Gameplay#4002.0002.000
Audio#4341.6471.647
Overall#4521.8821.882
Graphics#5091.5291.529

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/anjali22-lgtm/wave-ride.git

Theme interpretation
“My game fits the theme because the player must avoid obstacles and survive by staying away from danger.”

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Comments

Submitted

Background music would be nice...

Submitted(+1)

Visual Aspects

  • The skateboard would look better with transparency, since the current background makes the character blend in too much.

  • The enemies could be represented as circles (points) appearing along the waves, giving them a more mathematical and coherent feel.

  • It would help to separate the gameplay area from the HUD, so the text doesn’t overlap with the character.

Gameplay and Movement

  • The jump feels clear and well executed.

  • The landing, however, feels more like a teleport than a natural motion; adding a smoother transition could improve the sense of movement.

Final Note

I hope my comments are helpful to you, Congratulations on participating in the jam!

Developer

Thank you for the helpful feedback! I appreciate the visual and gameplay suggestions, especially regarding transparency, HUD separation, and smoother landing. I’m glad you enjoyed the jump mechanics, and I’ll keep your points in mind for future improvements. Thanks again!

Submitted(+1)

Cool concept! I think that the player could move a lot slower and have the speed progressively ramp up (If it isn't super fast on your pc it could be that the speed is based on the framerate). Other than that great job! 

Developer(+1)

Thanks for the suggestion! I like the idea of gradually increasing the speed—I’ll try to make the player movement smoother across different PCs

Submitted

You got this!

Submitted(+1)

Moving your character along a sine wave was one of the first ideas I had too! And using it as a skateboard tricking ramp is a good extension of that. Nice work!

Developer

Haha, thanks! It seems the sine wave is a universal starting point for movement! It was definitely a 'why didn't I think of that sooner?' kind of moment for the ramp idea