The cover and description do not represent your game. The gameplay was very entertaining, the graphics look well made, it's excellent. I loved playing it, a game worthy of 5 stars.
SenaqOS
Creator of
Recent community posts
Visual Aspects
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The skateboard would look better with transparency, since the current background makes the character blend in too much.
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The enemies could be represented as circles (points) appearing along the waves, giving them a more mathematical and coherent feel.
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It would help to separate the gameplay area from the HUD, so the text doesn’t overlap with the character.
Gameplay and Movement
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The jump feels clear and well executed.
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The landing, however, feels more like a teleport than a natural motion; adding a smoother transition could improve the sense of movement.
Final Note
I hope my comments are helpful to you, Congratulations on participating in the jam!
Hello! You took the most important step, which was trying. More than 5,000 people signed up for the jam, and out of those, less than 740 actually participated. Your game can be improved, don’t get discouraged. My suggestions are the following:
- It’s confusing to know whether the game has an end or not; you should list the number of tasks that need to be completed and show a victory screen at the end.
- It’s also very confusing to know what percentage of emotion I’m at if the bar doesn’t have any divisions.
¡Hola! Tenemos en común que los dos interpretamos Waves con la ecolocalización de los murciélagos y hablamos español, jeje. Me gustó mucho cómo diseñaste la portada.
La música engancha bastante, me hubiese gustado que los ataques del murciélago tuviesen interactividad sonora con la música principal.


