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Visual Aspects

  • The skateboard would look better with transparency, since the current background makes the character blend in too much.

  • The enemies could be represented as circles (points) appearing along the waves, giving them a more mathematical and coherent feel.

  • It would help to separate the gameplay area from the HUD, so the text doesn’t overlap with the character.

Gameplay and Movement

  • The jump feels clear and well executed.

  • The landing, however, feels more like a teleport than a natural motion; adding a smoother transition could improve the sense of movement.

Final Note

I hope my comments are helpful to you, Congratulations on participating in the jam!

Thank you for the helpful feedback! I appreciate the visual and gameplay suggestions, especially regarding transparency, HUD separation, and smoother landing. I’m glad you enjoyed the jump mechanics, and I’ll keep your points in mind for future improvements. Thanks again!