Visual Aspects
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The skateboard would look better with transparency, since the current background makes the character blend in too much.
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The enemies could be represented as circles (points) appearing along the waves, giving them a more mathematical and coherent feel.
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It would help to separate the gameplay area from the HUD, so the text doesn’t overlap with the character.
Gameplay and Movement
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The jump feels clear and well executed.
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The landing, however, feels more like a teleport than a natural motion; adding a smoother transition could improve the sense of movement.
Final Note
I hope my comments are helpful to you, Congratulations on participating in the jam!