Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Hello!

Thank you very much for the feedback!

I agree, there are tons of touches that would make the game play, feel and advertise better lol

I'll have to improve the camera, I think it's one of the most problematic "features" of the game.

Regarding sounds for the character, I think in my mind I always heard the Mario jump sound lol For me, these sound effects are one of the most challenging thing to get right in a game and having zero musical talent, I really just looked the other way... but, I'll have to challenge myself in that too if I wanna get somewhere with my games, right!?

In my mind I had captured the mouse, but that really doesn't seems to work as I expected... I'll have to go back and take a look at the code and better study how to get this lock done, it was the intention...

Did you get to play the lava level? There are three levels (grass/ice/fire), the tutorial and a "credits" level!

One thing I observed from the screenshots (thx for providing them!) is that the skyboxes are not rendered... The Grass level has the "standard" unity skybox and the Ice level has a darker skybox, but similar... I came back to the project and for some reason I had changed the cameras from skybox to solid color in these levels lol

I'll have to add a lot of things to the TODO list to polish the game!

Thank you for the comments!

I didn't see the lava or credits level; when I finished the snow level it took me back to the menu but only the tutorial, grass, and snow levels are visible. Just went back in to verify that I can't see any more. Funnily enough I was actually going to say that a lava level would work well!

Oh, that's bad... Can you tell me if you see the purple bar and the icons on the top of the screen? The game has a 1080x1920 scalling basis, but the canvases should scale considering the screen size... maybe the lava level in the HUB is out of sight? UI scaling is so hard to get right... lol

I do see the bar/icons. Loaded it up to get a screenshot and played through the snow level again and this time the lava level popped up. Weird, I completed both of the first levels relatively quick (and got all the crystals).

(+1)

Oh, well... that's some weird behavior... once there's no way to "die" in the ice level and you only get out through the portal, the next level should be made available...  I'll look at the code and configs, there may be a flaw in the logic that made the ice level only unlock the lava level after two tries...

Thank you again for the feedback and taking the time to test the game!

Cheers!

(1 edit) (+1)

I think I know what happened! The unlocking of the level only occurs after the counting is done and the "Click hereto continue" button should be disabled until that. But the button was active in all levels and you probably clicked "next" before the count was over! lol

I disabled the button and now it should always unlock correctly!

I'll add the new build soon, I'll add some other fixes and upload proper MAC and Linux builds!

Thank you very much!

Cheers!