Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

I like the way spiritual energy is absorbed (not necessarily because of cumflation, but from inflation (or stuffing if you would add it)).


I think it would be interesting if after defeating the boss, your mobility would be reduced and you have to find a safe place to digest/deflate in order to level up.
Meanwhile, you might not be encountering any bosses, but have to annoying enemies to find find a safe spot.
Or maybe, if you have enough stomach capacity and/or strength too, then you might fight another boss on the way and absorb them for higher risk/reward. In this case, a 10% bonus experience or capacity and strength increase after digesting/deflating when you are overstuffed/overinflated.

(1 edit)

Thanks for the suggestion and review! We initially did plan on having a tradeoff where the more inflated she was (with Spiritual Energy) the slower but strong she would be. Since we only have 1 boss implemented i had to inflate her fully after the first, but the idea was to incrementally inflate with each new boss defeated.

I do like the idea of trying to get somewhere safe to like 'purify' the spiritual enerfy that's inflating you, and that getting you some sort of permanent buff. I might see about implementing that sort of mechanic in an update.


Thanks for playing! ^_^