Peak content. Best stuffing depiction I have ever encountered in a game so far.
Now, imagine if the sounds/SFX are implemented.
As for the feedback, I think you should make an indicator or visual effect too whenever a miss happens instead of if 3 misses happens. Maybe like a small lightning splash. Could also make a toggle on/off for players who find this indication distracting.
egmushi
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I think using another button (such as spacebar) for boost would be better instead of double tap W. Moreover, adding an option to restart after the black screen would help a lot, instead of manually reloading the webpage.
Also, please don't suddenly end with a black screen after feeding her all the burgers. How am I supposed to enjoy the stuffing aftermath?
Anyway, I quite like the feedee sprite though. She is pretty cute.
I like the way spiritual energy is absorbed (not necessarily because of cumflation, but from inflation (or stuffing if you would add it)).
I think it would be interesting if after defeating the boss, your mobility would be reduced and you have to find a safe place to digest/deflate in order to level up.
Meanwhile, you might not be encountering any bosses, but have to annoying enemies to find find a safe spot.
Or maybe, if you have enough stomach capacity and/or strength too, then you might fight another boss on the way and absorb them for higher risk/reward. In this case, a 10% bonus experience or capacity and strength increase after digesting/deflating when you are overstuffed/overinflated.
During the post-feeding session, when I didn't feed anything to anyone, I still see the characters saying that they are full when they didn't eat anything at all. I think you should add an interaction where they complain about being hungry if you don't feed them enough.
Also, every food makes them say "Ugh... that was alot..." when it is in fact, very little (I feed them a snack when their stomach is empty).
Why didn't I feed anything? I want to stockpile the meal-points and see if what I purchased still persists after the session.
I just want there to be a reward to being able to out-produce the enemy, other than trying to achieve 99 eggs or bonus gooning stuff.
It is very annoying after being able to complete the first sleep before the enemy, just to be outpaced by the enemy in the rest of the game because they were able to steal your honey while you are sleeping (could be a skill issue on my part).
There are so many eggs that wouldn't be spent (I know, the main goal is to get to 99 eggs but still...). I want to have an expensive elite ant (locked behind first sleep) that acts as a security/insurance against the enemy trying to invade me.
Currently, the game feels somewhat dull. The back and forth just gathering honey to feed the queen is kind of boring.
I think you need to reward sleep upgrade more, other than just adding additional eggs. Otherwise, there wouldn't be much point in feeding the honey other than fetish reasons.
How about increasing the max spawn capacity? Make it go like +2 or +3 each?
I think adding elite units will be more fun as well.
Make them:
- Cost more than 1 egg
- Cost some action/time to spawn, instead of free spawning
- Locked behind sleep upgrade tiers, so that sleeping actually has more impact
- Might even make some of them ranged if you have enough time
That should at least keep me engaged enough.
However, if you want to actually continue making this game and go further beyond, you can:
1. Include some artillery units as well. Make it so that they can only attack if they haven't moved that turn yet.
2. Add some special abilities for the queen. And make those abilities exclusive (for example, different queens or queens with different doctrines/stratagems/ability decks).
Example of abilities are:
- Acid artillery -> deals X damage to units in 5 blocks cross/plus shape
- Healing wave -> heals X amount to units in 5 blocks cross/plus shape
- Toughen carapace -> select an ant, and that ant gains X amount of shield points which absorbs that much damage.
- Tunnel deployment -> deploy an ant anywhere in the map that is a valid terrain
- Reserve ants -> Whenever any ant is lost during this turn, an Argentine ant will spawn near the queen (up to X limit).
I have a suggestion about stamina.
I think you should make stamina regenerate 2 to 4 times faster when out of combat (similar to Skyrim). It is kinda annoying having to wait a long time for it to regenerate. I know that I can ride Andrice to travel faster and save stamina, but gathering wood and stones still uses stamina.
Moreover, there is no potion to restore stamina, so I have to stand still while waiting a long time for my stamina to regenerate. This happens often inside dungeons where I have to spend a lot of stamina to attack, or fighting in the stomach.
You could make it like if there is no enemy that detects you (no red dot on the map) and you have no living prey inside the stomach (the swallowed prey is already dead), then you are considered out of combat.