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(+1)(-1)

New demo (0.4) feedback. Three parts like before (Story & Visual Novel aspect, Gameplay aspect and Tamagotchi aspect):

STORY & VISUAL NOVEL ASPECT

- Scenes play fine, although some of them (like the 50 year old superior human fucking Jeck slowly at first) seem a bit "laggy". It might be cause some scenes look like slowed down versions from the faster and smoother animation. It's not game breaking, but noticeable.

- Camera seems to move slower during those animations, which is great. I can focus on the porn instead of getting motion sickness.

- Still missing a way to reread dialogue or a dialogue log. It's not super important since you can always replay the dialogue scenes from the Holoframe, but it would be great to have a small log with the last 20 lines or so.

- I've noticed there are some dialogue scenes which could be a thousand times better and liven up the reading if they had an attached drawing. Just a still image, doesn't even have to be fullscreen. Small scenes like Rogan being hugged by the centaur or the small breakdown Jeck has before being found by Khal. It would add immersion.

- I guess the cutesy artstyle doesn't always work... The reptiles look like barafied multicolored Barneys. It's hard, at least for me, to see them as hot. They all look like plushies. Ishkaar is saved from this a little and I think it's because of the eyes and his stylized snout (not as round). Also Torvak is very unsettling. I think it's the eyes.

- I think Rogan's masturbation scene lacks a frame or something? It fades to black during the animation before looping.

GAMEPLAY ASPECT

- Everything seems to work fine this time. Soldiers work like they should and gadgets are functional and do not give problems.

- Getting a soldier out of harm's way with the Claw doesn't do anything. If an enemy has started attacking a soldier and you move that soldier further away with the Claw, the enemy will stay still and keep attacking, and the soldier, already away, will still receive damage until either the soldier or the enemy dies. If the soldier dies, the enemy will keep advancing like normal.

- You can still see that soldiers do not have a head under the helmets with the transparent outline that appears before placing them. It breaks the immersion a bit.

TAMAGOTCHI ASPECT

- Guests start filling their Needs the moment they enter a room instead of waiting for the animation, which is great.

- Elevator seems to work faster? I don't know, managing guests feels smoother now.

- Sometimes, I don't know what triggers it, if you send a guest to Study it doesn't give you the option to choose what they should study. Clicking the Study button just sends them to the Study Room where they stay still doing nothing. All other orders work fine while this happens. Restarting the game fixes it, and sometimes it fixes by itself after playing a level.

- While Studying, you can interrupt the guest and send them to do whatever else. But, if you do so and then click the Study button (and choose something to study) before leaving the room, the guest will start Studying (the bar will fill) while moving and keep going to the other room. After leaving the elevator they'll appear without limbs until they start the animation for the room in question (the Need bar for that room will fill normally). While this happens, their Study bar keeps filling until you give them another order. This effectively doubles their efficiency since you can put them to Study, then send them to Investigate while doing both at the same time. If you leave the base, this stops working.

- Grouk is still just a background animation in the base. Shame.

(+2)

Hello justhereforthecock, thank you very much for your feedback! We really appreciate it. Our small team is doing its best to improve the project, we just need more time. A new feature allowing you to interact with the main characters will soon be added to the secret base. However, we can’t do anything about the fact that the soldiers appear to have no heads under their helmets, as we’ve already tried to fix this issue.

Understandable. Not everything is easy to fix. The only idea I have is to simply make the outline a still image and completely black like a shadow, with some transparency so it blends with the background. But I really have no idea if it's even possible.

As for a way to interact with the main characters in the base that sounds awesome! Looking forward to it.

(+1)(-1)

You don't need to restart the Game to fix the guys in the Secret Base, just leaving the base and going back usually fixes it.

Art-Style is something, that's locked-in, i.m.h.o., so that part is a "take it or leave it" situation, i.m.h.o. ...it's more caricaturist and comical than "cutesy" but still hot and sexy from my perspective since it serves the purpose of the story that is being told and helps not to take it too seriously (for most of us at least ;-P ).
Caricatures are meant to  exaggerate certain aspects of physiology usually connected to characteristics/personality, if you missed that. You're welcome for the reminder, fellow middle-aged man.

I think the team is doing their best and it is a Beta-Version still, after all, so take that into account when criticizing and maybe try to suggest things, that are changeable (real art costs money since awesomely it's not A.I.-created!) and maybe not judge them too harshly because it's certain art-style by the chosen artist and changing that would probably kill the production entirely or the artist's living income, which cannot be your intention, right?

If the Game is good enough for you to get your balls drained and enjoy most of the content, that is all the Devs can wish for, because no Game ever can meet everyone's expectations! That is also a fact, and you know it.

Enjoy it and appreciate it - but if you want a Game, that meets all your expectations, you gonna have to program or at least produce it by yourself with a team and the resources needed to do that, after all.

If you can organize that, I'd be curious to see it, of course...but for now, I'm enjoying the what the Devs from Grizzly Gamer Studio are creating here and will most certainly buy it like I did their  first Gayme once it's out.
Pointing out real bugs and suggesting possible/do-able things, that you know are possible for programmers, is something very helpful though.
But you've already mentioned, that you're not sure about what's possible or not in a different comment, so I doubt you're aware of most of the limitations since you haven't tried/done it by yourself already before?
A lotta things are possible these days of course, but not all at a reasonable pace or quality depending on funding - programmers need to earn a living wage, get enough rest in between work and have a private life after all, too, you know. It's not all nerds, that are pushed through one crunching overtime phase after another until they die from illness or exhaustion (that's slavery-like conditions and outside of kinky bedroom/sex scenarios, they are anything but "fun", after all. Quite a few peeps seem to have forgotten that these days and are about to create a new "iteration" of it for most of us, it seems, btw.).

Well, let's hope for the best, distract us from the problems of the World with awesome gaymes like this one here and let's be reasonable and admit to our own limits of competence when they're there. Maybe reflect on them and be a little more kind/friendly when giving feedback, that we don't know is easily changeable or changeable at all (art style e.g.). I'm sure people also had complaints like that about "Robin Morningwood", but I loved it anyway. If there's love in the way the characters are drawn - regardless how exaggerated or not -, they are beautiful, i.m.h.o. And even with this one, I can love them as the fictional characters they are supposed to be...maybe super-humans or humans in general will grow "bigger" like that (there's been a study, that male genitals are getting bigger in younger generations, if I'm not mistaken, after all.  But that has it's own set of pros/cons unfortunately - evolutionary I think there were more concerns than advantages though).

Well, the World is pretty distressing these days and people are often stuck in old patterns/habits, that they can't easily break, I'm aware. Yet trying is hard but oh so rewarding in all the non-financial ways, that truly count in a social ape-species like ours! ;-)

In my defense I'm just gonna say that I already reported possible errors and bugs. But I also give my opinion on other aspects I might enjoy or not. 

You never know when a developer might be unsure about a certain feature or implementation, and reading a feedback may help them decide in favour of or against it. Obviously I'm not entitled to enjoying the 100% of the game and the reptiles might not be my cup of tea, but I just give my opinion cause it might influence their decisions later, specially if they receive feedback similar to mine. I'm not asking for them to change the design of the reptiles cause obviously that's their vision and the work is already done. The only thing that really irks me is Torvak's face cause it looks actually unsettling in the portrait and I believe it's because of his more human looking eyes. They can decide about changing him if they want now that they know an opinion like mine, but if they do not contemplate it, Torvak will simply become my least favorite character to look at and that's it.

I fully support the dev team cause I sincerely enjoyed Robin Morningwood and it was surprisingly deep for a porn game, with maybe the flaw of the battle mechanic which was a bit boring but much more enjoyable in the DLC. But that's why it's so exciting to give feedback, cause if they had received enough negative feedback about the battle mechanic in Robin Morningwood they might have changed it a bit to make it more engaging or change it completely to make the game even better, you never know.