New demo (0.4) feedback. Three parts like before (Story & Visual Novel aspect, Gameplay aspect and Tamagotchi aspect):
STORY & VISUAL NOVEL ASPECT
- Scenes play fine, although some of them (like the 50 year old superior human fucking Jeck slowly at first) seem a bit "laggy". It might be cause some scenes look like slowed down versions from the faster and smoother animation. It's not game breaking, but noticeable.
- Camera seems to move slower during those animations, which is great. I can focus on the porn instead of getting motion sickness.
- Still missing a way to reread dialogue or a dialogue log. It's not super important since you can always replay the dialogue scenes from the Holoframe, but it would be great to have a small log with the last 20 lines or so.
- I've noticed there are some dialogue scenes which could be a thousand times better and liven up the reading if they had an attached drawing. Just a still image, doesn't even have to be fullscreen. Small scenes like Rogan being hugged by the centaur or the small breakdown Jeck has before being found by Khal. It would add immersion.
- I guess the cutesy artstyle doesn't always work... The reptiles look like barafied multicolored Barneys. It's hard, at least for me, to see them as hot. They all look like plushies. Ishkaar is saved from this a little and I think it's because of the eyes and his stylized snout (not as round). Also Torvak is very unsettling. I think it's the eyes.
- I think Rogan's masturbation scene lacks a frame or something? It fades to black during the animation before looping.
GAMEPLAY ASPECT
- Everything seems to work fine this time. Soldiers work like they should and gadgets are functional and do not give problems.
- Getting a soldier out of harm's way with the Claw doesn't do anything. If an enemy has started attacking a soldier and you move that soldier further away with the Claw, the enemy will stay still and keep attacking, and the soldier, already away, will still receive damage until either the soldier or the enemy dies. If the soldier dies, the enemy will keep advancing like normal.
- You can still see that soldiers do not have a head under the helmets with the transparent outline that appears before placing them. It breaks the immersion a bit.
TAMAGOTCHI ASPECT
- Guests start filling their Needs the moment they enter a room instead of waiting for the animation, which is great.
- Elevator seems to work faster? I don't know, managing guests feels smoother now.
- Sometimes, I don't know what triggers it, if you send a guest to Study it doesn't give you the option to choose what they should study. Clicking the Study button just sends them to the Study Room where they stay still doing nothing. All other orders work fine while this happens. Restarting the game fixes it, and sometimes it fixes by itself after playing a level.
- While Studying, you can interrupt the guest and send them to do whatever else. But, if you do so and then click the Study button (and choose something to study) before leaving the room, the guest will start Studying (the bar will fill) while moving and keep going to the other room. After leaving the elevator they'll appear without limbs until they start the animation for the room in question (the Need bar for that room will fill normally). While this happens, their Study bar keeps filling until you give them another order. This effectively doubles their efficiency since you can put them to Study, then send them to Investigate while doing both at the same time. If you leave the base, this stops working.
- Grouk is still just a background animation in the base. Shame.