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A member registered Apr 10, 2019

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Could you export it as Linux Version, too, maybe?

Because running it with WINE can cause some problems, I found.

Cool, 'glad to give Feedback on it then - maybe it even inspires some peeps to try Linux in the process. ;-)

I've got much less problems with it than I had on Windows with an older HP Pavilion AMD Notebook with older APU, that can only use Windows Drivers from 2015 (with all their bugs and limitations), whereas on Linux, AMD OpenSource/MESA Drivers are still kept up-to-date and are working better than their outdated proprietary ones.

With NVIDIA it's the other way around, it seems though. But that's because of the whole Coding Policy - which AMD decided to put out there on the OpenSource Nexus luckily a few years ago.

Anyway, I'll be happy to give Feedback on the Linux Versions and I'll check out your Patreon, too. - Even though, I might only be able to afford the lowest Tier there for now (health and resulting financial situation aren't the best these days), but I do what I can to support creative spirits the way(s) I can, so: keep up the awesome work (including the artists, who support you) and looking forward to see where and how it's going.

'Love the added complexity in story and gameplay with the newer version *sparkly eyes*

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Wow, I just saw, you published a Linux Version and it's much easier to get the Game to run with this one. I used to just use the Windows one with WINE, but just clicking the "" file and choosing to "Run" it on Linux does the same trick, too. 'Love it and it's stable, too.

Just didn't see the .sh - File earlier since I just switched to Linux and wasn't used to these Files yet. Learning Curve is pretty steep, but worth it and not hard at all. Just a lotta new stuff to take in on Linux, which was the same on any other Platform/OS at the start.

Renpy is kinda awesome for offering that Linux Version in connection with the Windows one, I gotta admit. Haven't seen the Unity-Games published with Linux Versions, even though they should be almost as easily addable.

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It seems, that Unity3D Editor (not sure if it allows also to export for Linux-Platform though) is now officially supported for Linux, too - as it was reported at the Unity3D Blog at the End of May.

I'd be curious, whether or not Unity itself - regardless on which platform you create - now supports also to easily port it to Linux-native Systems, as "abnormalplayground" 's suggested "Godot" Development Platform does.

Oh, I just found this interesting Thread in the Game Development Forums, that shows, that it should be fairly easy to just install Linux Platform Support on Unity. What do you think/say? - Sounds pretty easy to me, if that works fine/properly and doesn't need any special "adjustments",  that cost loads and loads of more working hours, of course.

Could you add a Linux Version, too, maybe? - I just switched to it and LUV the OS and its stability, reliability with the right configuration. And it looks like Mac, but runs on almost every PC. *swoon*

I'm not sure if the windows version works with WINE ("Wine Is No Emulator") Compatibility Layer there, but I'll certainly try. A native built like for MacOS would be more awesome though - since they both should use Vulkan API anyway, or don't they? *curious cat hopes to not getting killed* ;-P

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Please include a Linux Version, too (Android is pretty close to that already, but would be even cooler to have Linux included, too, since Linux is the future of Gaming anyway - Google Stadia Cloud Gaming is based on Vulkan ;-)  ). I've just researched a bit about Linux Versions for Unity and they seem to at least have had one - but the last post about it I found from 2015 on an Ubuntu-Community Site.  In WINE (the Windows Compatibility Layer for Linux - "W"ine "I"s "N"o "E"mulator! ;-P - the Unity-based Games I've tried so far, seem to suffer a few glitches - particularly when trying to move the Window when played in Windows and the Fullscreen doesn't really process correctly in terms of covering the full-screen, unfortunately, but Gameplay seemed to be pretty smooth unless clicking outside of the Window unfortunately, then it freezes and has to be closed and restarted in order to work.

I've installed the current WINE Version so far, but am a Newbie when it comes to setting/changing any configurations of the Compatibility Layer yet. So, I might be able to fix it with the Demo, but I'd still love to see a native Linux Version.

I'm sooo looking forward to this Game.