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justhereforthecock

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A member registered Dec 13, 2023

Recent community posts

This is exactly what I wanted. This is exactly what I needed. I'd pay HUNDREDS for a finished and polished version of this, specially if there is evolutions and something like the pokémon amie minigame where you can "take care" and caress your baramons. And please please please make it so bara chasers are just guys, or make a version where all the bara chasers you encounter are dudes.

Need more gay icon heroes like this game's protagonist. For how simple it is it's pretty entertaining. Maybe a little bit too simple but oh well. 8/10 because the art is very well done and I like how the backgrounds are managed.

In my defense I'm just gonna say that I already reported possible errors and bugs. But I also give my opinion on other aspects I might enjoy or not. 

You never know when a developer might be unsure about a certain feature or implementation, and reading a feedback may help them decide in favour of or against it. Obviously I'm not entitled to enjoying the 100% of the game and the reptiles might not be my cup of tea, but I just give my opinion cause it might influence their decisions later, specially if they receive feedback similar to mine. I'm not asking for them to change the design of the reptiles cause obviously that's their vision and the work is already done. The only thing that really irks me is Torvak's face cause it looks actually unsettling in the portrait and I believe it's because of his more human looking eyes. They can decide about changing him if they want now that they know an opinion like mine, but if they do not contemplate it, Torvak will simply become my least favorite character to look at and that's it.

I fully support the dev team cause I sincerely enjoyed Robin Morningwood and it was surprisingly deep for a porn game, with maybe the flaw of the battle mechanic which was a bit boring but much more enjoyable in the DLC. But that's why it's so exciting to give feedback, cause if they had received enough negative feedback about the battle mechanic in Robin Morningwood they might have changed it a bit to make it more engaging or change it completely to make the game even better, you never know.

Understandable. Not everything is easy to fix. The only idea I have is to simply make the outline a still image and completely black like a shadow, with some transparency so it blends with the background. But I really have no idea if it's even possible.

As for a way to interact with the main characters in the base that sounds awesome! Looking forward to it.

New demo (0.4) feedback. Three parts like before (Story & Visual Novel aspect, Gameplay aspect and Tamagotchi aspect):

STORY & VISUAL NOVEL ASPECT

- Scenes play fine, although some of them (like the 50 year old superior human fucking Jeck slowly at first) seem a bit "laggy". It might be cause some scenes look like slowed down versions from the faster and smoother animation. It's not game breaking, but noticeable.

- Camera seems to move slower during those animations, which is great. I can focus on the porn instead of getting motion sickness.

- Still missing a way to reread dialogue or a dialogue log. It's not super important since you can always replay the dialogue scenes from the Holoframe, but it would be great to have a small log with the last 20 lines or so.

- I've noticed there are some dialogue scenes which could be a thousand times better and liven up the reading if they had an attached drawing. Just a still image, doesn't even have to be fullscreen. Small scenes like Rogan being hugged by the centaur or the small breakdown Jeck has before being found by Khal. It would add immersion.

- I guess the cutesy artstyle doesn't always work... The reptiles look like barafied multicolored Barneys. It's hard, at least for me, to see them as hot. They all look like plushies. Ishkaar is saved from this a little and I think it's because of the eyes and his stylized snout (not as round). Also Torvak is very unsettling. I think it's the eyes.

- I think Rogan's masturbation scene lacks a frame or something? It fades to black during the animation before looping.

GAMEPLAY ASPECT

- Everything seems to work fine this time. Soldiers work like they should and gadgets are functional and do not give problems.

- Getting a soldier out of harm's way with the Claw doesn't do anything. If an enemy has started attacking a soldier and you move that soldier further away with the Claw, the enemy will stay still and keep attacking, and the soldier, already away, will still receive damage until either the soldier or the enemy dies. If the soldier dies, the enemy will keep advancing like normal.

- You can still see that soldiers do not have a head under the helmets with the transparent outline that appears before placing them. It breaks the immersion a bit.

TAMAGOTCHI ASPECT

- Guests start filling their Needs the moment they enter a room instead of waiting for the animation, which is great.

- Elevator seems to work faster? I don't know, managing guests feels smoother now.

- Sometimes, I don't know what triggers it, if you send a guest to Study it doesn't give you the option to choose what they should study. Clicking the Study button just sends them to the Study Room where they stay still doing nothing. All other orders work fine while this happens. Restarting the game fixes it, and sometimes it fixes by itself after playing a level.

- While Studying, you can interrupt the guest and send them to do whatever else. But, if you do so and then click the Study button (and choose something to study) before leaving the room, the guest will start Studying (the bar will fill) while moving and keep going to the other room. After leaving the elevator they'll appear without limbs until they start the animation for the room in question (the Need bar for that room will fill normally). While this happens, their Study bar keeps filling until you give them another order. This effectively doubles their efficiency since you can put them to Study, then send them to Investigate while doing both at the same time. If you leave the base, this stops working.

- Grouk is still just a background animation in the base. Shame.

(2 edits)

New demo feedback:

I'll split it in 3 parts: STORY & VISUAL NOVEL ASPECT, GAMEPLAY ASPECT, TAMAGOTCHI ASPECT

STORY & VISUAL NOVEL ASPECT
- Story really seems to be going somewhere, which is good.

- The visual novel "gameplay" seems fine. It is functional, animations play well and it is not disruptive. The only thing I missed while playing is a way to read again what was said before. Like a dialogue log or a way to go back to a previous scene/dialogue.

- I'd like to have an option for the animation scenes to not move. Sometimes the camera moves around too much. A way to zoom in wherever I want to would be cool too.

- I died to the final boss from the first area the first time I played the phase cause I moved Achilles with the Claw and got instakilled. And yet, the story kept playing as if I had won and after that Grouk was in my base.

GAMEPLAY ASPECT
- Still a bit janky but works better than last time. Soldiers seem to work like they should, but the Chewy soldier seems a bit strong (like you can stall the final boss from the first area with just a single line of Chewys for infinite money).

- Some "gadgets" bug sometimes, like the Claw or the Pill Pistol. When selecting and using them, they don't disappear from the UI. I mean, your mouse doesn't go back to normal, it's still the "gadget", even if it goes on cooldown. And if the cooldown resets, you can't reuse the gadget, you have to select it again.

- Mouse pointer is hard to notice when there's a lot of things on screen. Maybe make a custom pointer for the game? A cock with 2 balls would be perfect.

- You can't unselect a soldier you have selected to place on the field. You are forced to place the soldier if you want to click on a Cum Vial or a Pill on the field.

- You can see soldiers don't have heads under their "mask" with the semi transparent outline that appears previously to placing them.

- Upgrades are noticeable and work well.

TAMAGOTCHI ASPECT

- When Goblins are "autonomous" and decide what to do next, sometimes when clicking on top of them, the commands do not appear and you can't interrupt them until they start doing whatever they wanted to do.

- "Studying" for Goblins feels TOO SLOW. I know you are not supposed to max them out quickly, but I had to spend several days for several hours to max out all of their stats. Not to mention that you have to put them to study manually. "Investigation" is fine.

- No "Need" matters beside Food/Hunger. You can make them study or investigate as long as the Food/Hunger bar is not empty. "Needs" need some other functions.

- As the base gets upgraded, Goblins decide to move more and more to the ends of the rooms to interact with it, making them inefficient and slow. They need to either go faster or make them interact closer to the elevator. Or add another elevator.

- It would be really nice if the elevator worked better. Sometimes Goblins clamp in front of it waiting to use it, and only one Goblin can use it at a time.

- It is a CRIME that Grouk is limited to being a background animation in the base. I WANT TO TAKE CARE OF HIM. It would be great to have him as a special guest that cannot be exiled from the base, and maybe gives you extra money when Fucking with him. And it would also be really cool if he had more than one fucking animation.

I was surprised to see so much thought and soul put in a game like this. The characters are diverse and fun, the story is pretty intriguing, the writing and humor is on point... And the art is pretty good.

Is this still in development? I actually want to see how it ends and to try alternative routes.

Hope that wasn't a suicide joke. When you go to the game's page on Steam, to the right you'll see a small tab that says "Download Demo". It's not in the usual place under the videos and pics with a green button.

Loved it. Although it really needs polishing. Other than that, the concept is solid. The art is amazing as always. The gameplay is a bit janky but works.

I think  the biggest problem I see with the mechanics is that the tower defense aspect can get old really fast unless you add something unique to the gameplay, although I don't really know what to expect from future levels and areas. If anything, take notes from plants vs zombies 2 for soldier ideas, enemy gimmicks, terrain alteration and UI elements and extra powers. For the tamagotchi aspect, I really like it, but it should feel either more relevant or have something extra for flavor. I don't see any reason to interact with it other than to get extra soldiers and stuff for battles and to see naked goblins chilling around (I'm not complaining but it would be cool to have more sexy stuff to do with them to incentivize the player to take care of them) because it's easier to get money by farming completed levels than getting fucked by the goblins. That's another thing. It's too easy to farm money and get overpowered soldiers to breeze through the hard counterparts of the levels. I guess it's also tied to making the gameplay more unique and not a farm fest.

I would love for this game to flourish and make it somewhat mainstream, even if just in the gay community. The game has potential and would love to actually play it other than for the porn (Robin Morningwood minigames were actually really good and entertaining for the most part and pretty unique and imaginative for what they were). And review the story as much as you can. A good story can excuse imperfections. Robin Morningwood did great in that department. Even if the story was simple, characters evolved and felt important to the story.

My best wishes to you. Hope to see more updates from now on. I really need to see more goblin indecencies. The cutesy art style works great to make them sexy af.