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The way we did the 3D dice was to roll 3D cubes (with a 3d sprite on each face) in a subviewport, and render that on top of the rest of the game. 
To get which face was up, we just calculated which sprite had the highest position when it stopped rolling.

I hope that helps, good luck with the dice game 🙂

That's a big help, thanks!  I've never worked with 3D before but this seems like a good starting point.

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If you download our game jam build, you can see a version with 2D only. It works well even without the fancy 3D animation!

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Got it working! Thanks for setting me on right path with this comment.

No worries, drop a link if you ever upload it to itch :)

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Here it is! :)
https://ryeguy00.itch.io/yahtzee

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Really cool, nice work with those dice :D

Thanks!