The dice animations look amazing! I'm curious how you achieved the effect of them looking 3D. Any tips you can offer? My dad is making a dice game for his mom and I'd love to be able to share with him how to make it look similar to what you achieved here.
The way we did the 3D dice was to roll 3D cubes (with a 3d sprite on each face) in a subviewport, and render that on top of the rest of the game.
To get which face was up, we just calculated which sprite had the highest position when it stopped rolling.
I hope that helps, good luck with the dice game 🙂