Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

After relooking again at the items value...

what breaks the balance in battles and torpedos is "ITMLauncher" C_ENE *4.

I would set the output like this (should balance outputs without modifying other scripts)...

---------

Torpedos output faq:

B = Base output = 8

G = generation upgrade = 6

I = immobility penalty = -6

U = unique race bonus = 4

L = Loot only bonus = 2

------------

I would change 

"ITMLauncher" from *4 to *1

and the torpedoes

"Photon" from *6 to *8 (B)

"Neutronic" from *12 to *14 (B + G*1)

"MineCluster" from *16 to *18 (B + G*2 + U + I)

"BFT" *20 (B + G*2)

"Voron" *30 (B + G*3 + U)

"VoronMkII" *38 (B + G*4 + U + L)

"Hellcore" *42 (B + G*5 + U)

"Swarm" *50 (B + G*6 + U + L)

Thanks for the proposal.
Will have to look at it carefully as balancing should not be done too often to not annoy players.

If you can let me know on discord (features channel) in what way C_ENE*4 breaks balance it would be great so I can understand it.