Hi.
thanks a lot for the report (especially the destroyed subunits)!
As these all were really helpful I'd like to send you a 3 month membership voucher for Patreon (if you can use that platform). Then you can easily join discord for reports, suggestions and game info. My discord is paid patrons only, thats why the voucher ;)
If you are interested:
- Join my patreon (free tier) and contact me via the private patreon member chat and I can send you the activation link.
- Make sure to _not_ subscribe to any paid patreon tiers or the voucher cannot be redeemed as long as you have a valid subscription
- this thread is publicly readable, so in order for me to know its really you please include some fact in the patreon chat message that confirms that its really you (some detailed combat code insight a normal user would not have etc... ;) )
You're welcome and thank you for the offer.
I posted a message in your Patreon under your post "Space Journey X - V2.30 - Feature Complete!" (October 9) (/posts/space-journey-x-140836028) under the username "Fantom":
"Hi y.v. This is pan from itch.io 2 more bugs that I did not report yet, related to battle focus and turned_hostiles. Probably to the "AI RELATED" settings. 1) If visible or ownship lost focus (because of underverse plates) the turned_hostiles stop moving when they should and 2) when their target gets destroyed->wreckage they should change focus to another mob instead of continuing to hit the wreckage. (I'll post the same message in itchio in a few minutes...)"
ps. ---I should have wrote "if not visible or ownship ..."
patreon: private messages to creators are not allowed for free members:
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After relooking again at the items value...
what breaks the balance in battles and torpedos is "ITMLauncher" C_ENE *4.
I would set the output like this (should balance outputs without modifying other scripts)...
---------
Torpedos output faq:
B = Base output = 8
G = generation upgrade = 6
I = immobility penalty = -6
U = unique race bonus = 4
L = Loot only bonus = 2
------------
I would change
"ITMLauncher" from *4 to *1
and the torpedoes
"Photon" from *6 to *8 (B)
"Neutronic" from *12 to *14 (B + G*1)
"MineCluster" from *16 to *18 (B + G*2 + U + I)
"BFT" *20 (B + G*2)
"Voron" *30 (B + G*3 + U)
"VoronMkII" *38 (B + G*4 + U + L)
"Hellcore" *42 (B + G*5 + U)
"Swarm" *50 (B + G*6 + U + L)