After relooking again at the items value...
what breaks the balance in battles and torpedos is "ITMLauncher" C_ENE *4.
I would set the output like this (should balance outputs without modifying other scripts)...
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Torpedos output faq:
B = Base output = 8
G = generation upgrade = 6
I = immobility penalty = -6
U = unique race bonus = 4
L = Loot only bonus = 2
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I would change
"ITMLauncher" from *4 to *1
and the torpedoes
"Photon" from *6 to *8 (B)
"Neutronic" from *12 to *14 (B + G*1)
"MineCluster" from *16 to *18 (B + G*2 + U + I)
"BFT" *20 (B + G*2)
"Voron" *30 (B + G*3 + U)
"VoronMkII" *38 (B + G*4 + U + L)
"Hellcore" *42 (B + G*5 + U)
"Swarm" *50 (B + G*6 + U + L)


