i loved the spell-mechanic and the fantasy setting! however, perhaps focusing on a smaller section of the story and a more limited number of characters would have helped to flesh out both the storytelling and the game mechanics, and produce an overall stronger and more impactful result. there are ingredients here for something really interesting, but the limitations of a 72h game jam can be felt (understandably). regarding the game mechanics, for example, during the travel section you had directions to choose from but choosing a wrong one just said it's the wrong one - this doesn't really add anything to the experience and feels unnecessary. in your response to the other comment you said you'd want to continue to develop this further, and i definitely see how more time would benefit this. i wish you the best with that <|:)
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Thank you so much for playing, and I'm glad you enjoyed it! There are sections in the game, like the 'maze' you mentioned, that are designed as mini-games to add some variety to the gameplay. In this particular one, the penalty for mistakes can't go much beyond what it is now due to development time constraints, but once you understand the small mechanic, the real challenge for the player is trying to navigate it with as few errors as possible. That said, this and other parts are on the to-do list for once the Jam is over—to tweak them and establish harsher penalties for mistakes—but for now, I think they work for their purpose given the limited time lol. Thanks a lot for your feedback!