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Thanks for the feedback! I agree with your nitpicks. We didn’t have enough time to fully polish each mechanic; once something was built, it was on to the next thing with minimal testing. In the days since we submitted I’ve definitely realized a lot of things I could’ve done better (a lot of which you’ve touched on). I’ve been considering fixing up some stuff and making a “post-jam” build.

I never played that much Terraria, but I can definitely visualize how rounding the exposed corners would make a big difference. It could potentially be really simple to implement as well by just masking the sprites instead of making new sprite variants for every tile… (but who knows… I’ll have to experiment with that)

Anyways, I’m glad you enjoyed it!

I also know that Unity has auto-tiling stuff for level building that can change the sprites of tiles when you place them (but I have no clue if that works at runtime) as well. Not sure if that would work but might be worth a try at some point. Either way, thanks for the response, and really nice work on the game!