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(4 edits) (+1)

The little nooks you put in to mess up the player is crazy, after a hard trick as well!. What a hard puzzle platformer with the oddest wall jump I've ever used, sometimes when hitting the roof and trying to wall jump in one direction when you hit the roof your velocity switches and its so annoying.

Loved the art and music.

Gameplay is rage inducing but playable. The precision needed for some of these tricks is insane. Once you get the hang of the wall jump the game feels like it opens up a bit.

The one level where you wall jump past a falling pumpkin thing and have to get back is crazy.

I loved the level where you have to start by triggering the screaming pumpkin then taking the round about way so you don't block your own path. (second to last)

The more I play the more I realize the amount of effort.

I liked it. My finger hurt. Good game. This is who the slime is.

Death: 21

Gems: 27 

(2 edits) (+1)

Thanks for taking the time to write this!
My main goal wasn't to make a rage-game, that's just my fault for being a bad game designer T^T 
Level Design was inspired by Celeste, and Dust: An Elysian Tail. Although I feel that the puzzles felt similar to a "rollercoaster" experience. I've added Coins/Gems to suggest players to try a different, and more harsher path. 

In technical design. Trying to create my own physics engine is a challenge, hence the wacky platformer mechanics, Wasn't aware of a roof problem, thank you for that info. I'll keep that in mind for my next platformer. Originally planning to remove the wall jump, due to me feeling like it'll feel clunky to play. I decided to keep it, just to gain some code experience. Sorry you had to be my test-subject...

Art was done by SaltyDev. aka ME! Not used too creating animations more then 3 frames, since most of my art inspirations come from old nintendo titles. This time, taking inspiration from old PC games. Such as Lemmings, and even pitfall. But also paying homage to my key inspiration--- classic celeste. That is a lot of inspiration.

Music was done by my friend. enderg4be. I'm thankful to work along side him. Reason why, because he is a genius at music. And I'm glad that my games have professionally done music. If you liked to hear music from me, and have wounded ears. Check out CVE, my previous game. Else check out enderg4be page- https://itch.io/profile/enderg4be And contact him! He may love to help you on your next projects.

I'll pay for finger surgery. Thank you for playing! Bye-bye.
-SaltyDev