Always.
SaltyDev
Creator of
Recent community posts
Sometimes I like to add together animation checking with variables just for some extra safety. If that makes sense. This method pretty good if you'd like the animations to play more smoothly. Although it'll make the animation changes feel more "slow".
An example would be-
- "If DoorState = 1 and The animation of Door != Open"
- Then Change DoorState = 0 and The animation of Door = Open
Hard to write Gdevelop code in text but hopefully this explains what I meant!
These type of puzzle platformers are my absolute favorite! Would love to contribute in any way with this game, from level design, simple sprites, or even dialogue. And with my coding experience with python and abit of c++. I'm able to understand new languages very easily :D
If you check my "games" I have submitted, I assure you THE CODE doesn't represent me I was just going ham on challenging myself. Either way every bug is a feature..





