A sad marshmellow is a smore.
SaltyDev
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A member registered Jan 18, 2023 · View creator page →
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(APRIL FOOLS) CHAPTER 3 IS OUT! comments · Replied to SaRlow in (APRIL FOOLS) CHAPTER 3 IS OUT! comments
Coming to Zinequest: Axolotl with a Gun 2e! comments · Posted in Coming to Zinequest: Axolotl with a Gun 2e! comments
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itch.io Community » Game Development » Devlogs · Posted in My first game (similar gameplay to Resident Evil) - Is in progress
itch.io Community » Game Development » Devlogs · Posted in She Meowed Back - working on a solo project
Mari's Magical Deliveries is out now! comments · Posted in Mari's Magical Deliveries is out now! comments
FREE Tavern Talk Short Story: A Study in Fairy Dust comments · Posted in FREE Tavern Talk Short Story: A Study in Fairy Dust comments
Sometimes I like to add together animation checking with variables just for some extra safety. If that makes sense. This method pretty good if you'd like the animations to play more smoothly. Although it'll make the animation changes feel more "slow".
An example would be-
- "If DoorState = 1 and The animation of Door != Open"
- Then Change DoorState = 0 and The animation of Door = Open
Hard to write Gdevelop code in text but hopefully this explains what I meant!








