Thanks for taking the time to write this!
My main goal wasn't to make a rage-game, that's just my fault for being a bad game designer T^T
Level Design was inspired by Celeste, and Dust: An Elysian Tail. Although I feel that the puzzles felt similar to a "rollercoaster" experience. I've added Coins/Gems to suggest players to try a different, and more harsher path.
In technical design. Trying to create my own physics engine is a challenge, hence the wacky platformer mechanics, Wasn't aware of a roof problem, thank you for that info. I'll keep that in mind for my next platformer. Originally planning to remove the wall jump, due to me feeling like it'll feel clunky to play. I decided to keep it, just to gain some code experience. Sorry you had to be my test-subject...
Art was done by SaltyDev. aka ME! Not used too creating animations more then 3 frames, since most of my art inspirations come from old nintendo titles. This time, taking inspiration from old PC games. Such as Lemmings, and even pitfall. But also paying homage to my key inspiration--- classic celeste. That is a lot of inspiration.
Music was done by my friend. enderg4be. I'm thankful to work along side him. Reason why, because he is a genius at music. And I'm glad that my games have professionally done music. If you liked to hear music from me, and have wounded ears. Check out CVE, my previous game. Else check out enderg4be page- https://itch.io/profile/enderg4be And contact him! He may love to help you on your next projects.
I'll pay for finger surgery. Thank you for playing! Bye-bye.
-SaltyDev