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Launch Day's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Storytelling | #6 | 4.176 | 4.176 |
| Overall | #7 | 3.824 | 3.824 |
| Gameplay | #11 | 3.588 | 3.588 |
| Theme interpretation | #16 | 3.706 | 3.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very well done and immersive, the approach to space colony life from a mental health professional perspective (even though it is only for a day) is a very intriguing one. The three different patients you talk to have a lot of depth.
I was invested in the communication's officer hope of finding alien life in what otherwise was a very long solo journey through nothingness, who was so in the zone she didn't even acknowledge us until we touched her shoulder. Obi's kindness and disdain for the timekeeping schedules everyone abides by while the fragile flower is all that remains of the once lush hydroponics.
I chose to tell the kid the truth about the ship being in disrepair, which felt like a significant choice. I was hoping to see Dorito at the launch day party, but a drawing of him from the kid did suffice ^^
I can definitely see this being a part of something bigger - maybe we can meet other inhabitants, help bring the colony into more of a working order and maybe they do run into something (or someone o:) exciting. And seeing relationships develop and change would be fun too.
Thank you for making it!
thank you for such a thoughtful reply! iโm so glad to hear each passenger's story rang true. and thank you for the dev ideas!
Yes I agree with kaosi thanks on the depth of reply on our game! Appreciate you taking the time to play it all the way through and write up a review comment. ๐โโ๏ธ๐
Wow, that was amazing! I really liked how much your conversations with the patients can have such a dramatic change to the game's ending, as it makes you truly feel like you made a difference. I didn't like how the game was formatted from a visual perspective, as it was difficult to see everything whether the game was full screen or not. I'd recommend checking on the size to make sure that it matches the intended resolution for this game. Aside from that, great job!
thank you! i 100% agree on screen adaptivity :( it came down to the wire and wasnโt given proper attention. thank you for taking the time to play nonetheless!
Appreciate the playthrough and comment! Did you get the best ending? Just curious. Not sure about on size... were you... on a phone? or... hm. might be how we framed it in itch, actually, because it may be set to keep a certain size that is literally wider than your monitor. I'll try to check on that. ๐โโ๏ธ
The story is really good. The visual and audio also suit very well with the game. Great work!
thank you!
Thanks much! ๐โโ๏ธ๐
Some tiding up the arcweave flow in the dialogues, so it shows like they usually do one by one each tap could help the pacing. Great game overall I liked how it uses the theme
ty for the feedback. i see what you mean! noted for future discussion. glad you enjoyed!
Thanks for the feedback from me also! I like the continuation-of-line style they do in 80 days, and it's possible but rather tedious to build in Arcweave. :( Thanks for playing and commenting. ๐โโ๏ธ
Damn, this was really good, love me some small joys in a sea of sadness. The music, the art and the writing really complement each other and the world feels real and alive. A huge amount of polish for a game made in three days!
thank you! real kind words!
Awesome. Thanks so much for playing it! ๐โโ๏ธ
woah this was amazing, i especially liked obi's part a lot! the aesthetic design is genuinely inspiring to me, and the art and music draw you in to the world immediately. it's a quiet and a lonely existence, but it's the only thing you have. conceptually this feels like a beginning of a bigger game.
thank you much! beaming :)
Thank you thank you!