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(+2)

Very well done and immersive, the approach to space colony life from a mental health professional perspective (even though it is only for a day) is a very intriguing one. The three different patients you talk to have a lot of depth. 

I was invested in the communication's officer hope of finding alien life in what otherwise was a very long solo journey through nothingness, who was so in the zone she didn't even acknowledge us until we touched her shoulder. Obi's kindness and disdain for the timekeeping schedules everyone abides by while the fragile flower is all that remains of the once lush hydroponics.

I chose to tell the kid the truth about the ship being in disrepair, which felt like a significant choice. I was hoping to see Dorito at the launch day party, but a drawing of him from the kid did suffice ^^ 

I can definitely see this being a part of something bigger - maybe we can meet other inhabitants, help bring the colony into more of a working order and maybe they do run into something (or someone o:) exciting. And seeing relationships develop and change would be fun too. 

Thank you for making it!       

(+1)

thank you for such a thoughtful reply! i’m so glad to hear each passenger's story rang true. and thank you for the dev ideas! 

Yes I agree with kaosi thanks on the depth of reply on our game! Appreciate you taking the time to play it all the way through and write up a review comment. 🙇‍♂️🙏