This is awesome! Glad you're enjoying my little game. I appreciate sharing the typos you caught, and thanks as well for sharing your experience and pics of your setup! :)
Viewing post in Hollow Hike - Embers of Morndrin comments
Yes it's great.
I stumbled upon a question. When using the furtive grasp method, and I roll 5 successes and the enemy has a stenght of 4, it means I can do 4 damage.
How does the work when I fight 2 enemies at once? Each having a stenght of 4?
The way I did it so far was that I can only block 4 damage total and also only inflict 4 damage. That means the other enemy still can inflict 4 damage on me. It's how I died earlier when fighting against 2 foes. I only have 5 HP and no idea how to block the second enemy.
Hey, derpy! I'm obviously not the creator, so this is just how I chose to play it. Your successes block damage from all enemies, and when you take damage you take from all enemies as well.
With your 5 successes, you blocked all damage that round. If you had only 3 successes, you would have taken 2 damage (1 from each enemy).
I'm not sure if this breaks the balance too much, but it worked for me.
Let's see if Roll responds!
Good question, it is a little ambiguous.
When I wrote the rule, how you've described it was the intention. Fighting two foes with a strength of 4 each is essentially fighting one foe with a strength of 8. While their strength is combined, their HP pools aren't, so as soon you reduce one foe to 0HP, the foe side has 4 strength. But yes, running into two foes without a certain level of strength and/or HP pretty much guarantees a bad time. Mirroring the Dark Souls inspiration, it's intentionally brutal and stacked against the player.
All that said, I think I prefer the way Jake Zemeckis handles this! It remains punishing on a bad roll, but it isn't guaranteed to hurt you a lot even if you roll well. IMO Jake's version is probably the more fun way to handle double enemies using furtive grasp rules.