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many things were said already in previous comments, and all of them are true! 

you did  a really clever level desing overall (except that infamous "timing is everything" level, that one got me anxiety hahaha).

just to try to give a "constructive feedback" that is not already said I would go for the sound effects, they are really pleasant, but I would suggest a little randomization on the pitch, at least  for the popping sound(maybe you tried and it didn't work, which is totally fine). but it's just a minor suggestion.

ah! and some chill music woulnd't hurt, it's nice with just the sounds, but being a musician I always look for that :)

great game, congrats on doing it everything by your own!!

Thank you, Jet Pistacho! Really appreciate your feedbakc!

I'm lowkey happy that I have "that level everyone hates". I feel like every good game has one of those things everyone hates or dreads. lol

And yes, I agree with you about the sound. I actually did think about randomizing the sound, at least for those decaying blocks but unfortunately, time limit, priority, and my skill level got in the way... haha

The music is actually intentional. I actually had a light, simple beat going in the back but I preferred it to be silent. I thought it gives more focus on the message in each level.

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about randomizing the sounds, take a look at https://docs.godotengine.org/en/stable/classes/class_audiostreamrandomizer.html man, when I discovered this I was so happy xD

all right then, I respect the non-music decission :)

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Ohhhh I didn't know this function exists! Thank you so much for sharing, this is awesome!

(I love Godot! haha)