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here are my thoughts. The game’s mechanics feel nice, I have felt an improvement since the first time that I tried it. 

You could try to add voice to the characters. For example, maybe it would be great if the main character say something about his past once in a while, maybe some random phrases but it could give more context about game history.


I find very useful if I could open the menu pressing escape key. 

Every time that I die and I start again I keep accumulating the blue coins. Is that the way is supposed to be? Because if I keep dying I could accumulate those things forever.


but the game it is really good so far, it made me want to keep playing.

Hi Santi! Thanks for the ideas! We really like the thought of Kenzu having little internal comments from time to time. We’ll chat about it with our narrative team.

About the Escape key, we changed a few keybindings right before releasing the demo, so this helps a lot. We’ll take another look at it.

For the blue coins, it really depends on how the currency will be used. In the next hour of content you’ll actually be able to spend them, and once that’s in we’ll rebalance how many coins each enemy drops.

Thanks again for playing and for taking the time to leave feedback!

No worries. It's a fun game anyway. I have kept playing and I have noticed two possible bugs. 

When the character is slashing on the air and hits something, it stops falling, it is like the character stays on the air for a bit, maybe that's on purpose. It is very useful to kill the flying monsters, I just thought it is a little bit weird.

When I am hit by the sorcerer, but one second before that another monster hits me, I have the feeling that the sorcerer's attack does not have any effect on me.

Thanks for the reply too! 

Tks for your comments!

Both are not "bugs", but we definitely need to improve the player feedback:

• In the first case, you get a brief moment to react and attack again, but we need to adjust the player animation because he snaps into an idle pose, which feels off.

• In the second case, it’s intended: after taking a hit you’re invulnerable for a short time. In our latest update we added some visual feedback so it’s easier to notice