No worries. It's a fun game anyway. I have kept playing and I have noticed two possible bugs.
When the character is slashing on the air and hits something, it stops falling, it is like the character stays on the air for a bit, maybe that's on purpose. It is very useful to kill the flying monsters, I just thought it is a little bit weird.
When I am hit by the sorcerer, but one second before that another monster hits me, I have the feeling that the sorcerer's attack does not have any effect on me.
Thanks for the reply too!
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Tks for your comments!
Both are not "bugs", but we definitely need to improve the player feedback:
• In the first case, you get a brief moment to react and attack again, but we need to adjust the player animation because he snaps into an idle pose, which feels off.
• In the second case, it’s intended: after taking a hit you’re invulnerable for a short time. In our latest update we added some visual feedback so it’s easier to notice