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No worries. It's a fun game anyway. I have kept playing and I have noticed two possible bugs. 

When the character is slashing on the air and hits something, it stops falling, it is like the character stays on the air for a bit, maybe that's on purpose. It is very useful to kill the flying monsters, I just thought it is a little bit weird.

When I am hit by the sorcerer, but one second before that another monster hits me, I have the feeling that the sorcerer's attack does not have any effect on me.

Thanks for the reply too! 

Tks for your comments!

Both are not "bugs", but we definitely need to improve the player feedback:

• In the first case, you get a brief moment to react and attack again, but we need to adjust the player animation because he snaps into an idle pose, which feels off.

• In the second case, it’s intended: after taking a hit you’re invulnerable for a short time. In our latest update we added some visual feedback so it’s easier to notice