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Tks for your comments!

Both are not "bugs", but we definitely need to improve the player feedback:

• In the first case, you get a brief moment to react and attack again, but we need to adjust the player animation because he snaps into an idle pose, which feels off.

• In the second case, it’s intended: after taking a hit you’re invulnerable for a short time. In our latest update we added some visual feedback so it’s easier to notice