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lambdaforge

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A member registered 49 days ago · View creator page →

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hi boss, first iteration of keybinding comes out in a few hours o7

did we already do it? let's upload it!

Hola Santi! Muchas gracias por el comentario!
Estamos trabajando ya en el 2do bioma, en estos dias vamos a subir una actualizacion del juego con nuevos rooms, nuevo arte y nuevos enemigos ;)

Tks for your comments!

Both are not "bugs", but we definitely need to improve the player feedback:

• In the first case, you get a brief moment to react and attack again, but we need to adjust the player animation because he snaps into an idle pose, which feels off.

• In the second case, it’s intended: after taking a hit you’re invulnerable for a short time. In our latest update we added some visual feedback so it’s easier to notice

Gracias por este comentario no automatizado!

Consider it done!

Thank you! Agreed, the parry mechanic is only on its second iteration. What suggestion do you have for parry and dash? Is it the dash animation or the cooldown?

Thanks for your feedback! Yes we aim to add customizable keybindings in a few weeks!

amazing game from an amazing artist !
such passion in every detail.

Thank you so much! 

Thks so much for your words! Since Kenzu is a cat, the parkour has to feel smooth and fluid 😜
We’re really glad that came through. We’ll be uploading new updates in the next few days!

Thanks a lot!! Chapter 2 early access coming on Friday!

Choose your Own Adventure but for grown ups! Since my friends are too busy to play DnD this has been fun to play by myself. Great narrative! 

Hi Santi! Thanks for the ideas! We really like the thought of Kenzu having little internal comments from time to time. We’ll chat about it with our narrative team.

About the Escape key, we changed a few keybindings right before releasing the demo, so this helps a lot. We’ll take another look at it.

For the blue coins, it really depends on how the currency will be used. In the next hour of content you’ll actually be able to spend them, and once that’s in we’ll rebalance how many coins each enemy drops.

Thanks again for playing and for taking the time to leave feedback!

Thanksss! <3

Thank you so much!

Thank you so much!

Muchas gracias!

Gracias!! Pronto saleee

Gracias!!!

Thanks Pablo!!!

We’re currently working on making the whole game feel more clear and impactful, both when you attack and when enemies attack you. 

There’s still a lot for us to do, like experimenting more with camera shake, the red vignette, enemy telegraphs, and new VFX. We’re actively working on these right now, over the next days/weeks we’ll be releasing updates focused on improving that feedback

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Thank you so much for playing the game and trying out different weapons! We really appreciate the kind words about the music, art, and combat feel. It’s great to hear that the progression felt smooth. And congrats on beating the first boss with the katana ;)

Thanks as well for the additional feedback you shared, it really helps us keep improving. We’re very glad you enjoyed the experience.

Muchas gracias!!!

muchas gracias!!!

Thanks a lot! Stay tuned, we’ll be releasing new updates soon ;)

Muchas gracias por el comentario, nos hace muy felices leer esto. Todavía queda mucho por hacer :)

Muchas gracias!

Gracias!

Thanks! There’s still a lot of work left to do :)

Gracias Benja! Seguimos mejorando :) 

Gracias Lauti!!

Thank you!

Wow thank you so much, this really makes us proud, the wonderful Octa created all of the music. We're getting a lot of love for the OST, we're ecstatic that people love it as much as we do

Yes you can! Xbox controller is recommended

Thank you so much! Borg is a huge barrier, not many players get past it! But it's part of what makes it a souls-like

Thanks a lot!

Haha there will be many more hours of content and a more polished experience! We're doing updates every week

Thank you so much!!

Thank you!!