hi boss, first iteration of keybinding comes out in a few hours o7
lambdaforge
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Tks for your comments!
Both are not "bugs", but we definitely need to improve the player feedback:
• In the first case, you get a brief moment to react and attack again, but we need to adjust the player animation because he snaps into an idle pose, which feels off.
• In the second case, it’s intended: after taking a hit you’re invulnerable for a short time. In our latest update we added some visual feedback so it’s easier to notice
Hi Santi! Thanks for the ideas! We really like the thought of Kenzu having little internal comments from time to time. We’ll chat about it with our narrative team.
About the Escape key, we changed a few keybindings right before releasing the demo, so this helps a lot. We’ll take another look at it.
For the blue coins, it really depends on how the currency will be used. In the next hour of content you’ll actually be able to spend them, and once that’s in we’ll rebalance how many coins each enemy drops.
Thanks again for playing and for taking the time to leave feedback!
We’re currently working on making the whole game feel more clear and impactful, both when you attack and when enemies attack you.
There’s still a lot for us to do, like experimenting more with camera shake, the red vignette, enemy telegraphs, and new VFX. We’re actively working on these right now, over the next days/weeks we’ll be releasing updates focused on improving that feedback
Thank you so much for playing the game and trying out different weapons! We really appreciate the kind words about the music, art, and combat feel. It’s great to hear that the progression felt smooth.
And congrats on beating the first boss with the katana ;)
Thanks as well for the additional feedback you shared, it really helps us keep improving. We’re very glad you enjoyed the experience.
