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(1 edit) (+4)

I believe that Bratti's tolerances are based on the hour, earlier in the night they (as you said) are statisfied rather easily, but in the later hours it's a better strategy to ignore them entirely.

As for Bratti being annoying, that is rather in-character given his name. Each doll is afforded exactly one personality trait based on what Gremlin thought was arousing that day, it doesn't matter that their characterization is flatter than Jerri's chest if they're sexy. So shut up about "good-writing" and look at their boobs (that's something an actual member of this community told me). Subtlety? Never heard of it.

Seriously, do not research the lore unless you want me to end up like me.

The animatronic movement in the original FNAF-1 was a simple 1/20 chance (the equivalent of rolling a d20 in real life), but the fact it's 1/21 concerns me. Because it means that Glacier/Pastelnerd (see, he has nerd in his name, that must mean he knows what he's doing. Right?) probably overcomplicated a system that didn't need to be. Tthe fact he tried rallying for more programmers is very telling about his own abilities.

Also, Bratti isn't a she! They're a...

they're a...

huh. Canonically, they're a doll, but they can drool; implying they have a digestive system. So not even the basic rules of the gremlin-verse makes sense.

Believe me, I don't like being negative. I tried to stay optimistic about this game, but the more I thought about it, the more I lost hope. Pastelnerd, if you're reading this, I'm not saying of this to be mean, I just fear you bit off more than you could chew, and you have no other choice but to either spit it out or risk choking.

Well, that was a rant and a half. I'm probably going to get downvoted to hell and back.

I think bratti is a he femboy right?

(1 edit) (+1)

thanks for being like the only other person to criticize this game, same shit all happened to me.

I assume you’re going off the old 0.1.0 demo as this comment is old and yeah the old code is absolute unoptimized dogshit Though as a former clickteam coder I’d like to correct you on one thing; the ai system is the exact same as the original fnaf 1 ai system, it being able to go up to 21 ai only means that the chance to move is 100% at 21 ai instead of 100% at 20 ai, there’s nothing different that complicates anything besides the cap and even lower chance to move at lower ai’s. it’s just the exact same system with a different visual maximum number, a coat of paint if you will. There IS a system and way to make an ai system that fluctuates beyond 20 but it isn’t used in this game nor is it not easily breakable.

Also the term of you might be thinking of is ‘scope creep’ when you say they’re biting off more then you can chew and I personally think your absolutely right. It Infact inspired my first rant/comment on this game-page (which was a lot more..pessimistic before I edited it lol)

okay now bye