Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Swacker441

65
Posts
1
Followers
7
Following
A member registered Apr 22, 2025 · View creator page →

Recent community posts

also being able to change the window size of the separate hud's in the cameras tab is some of the coolest polishing I've ever seen in a fnaf/fnia fangame even if it holds like no gameplay weight or anything. Never thought of that. That must've been either really grueling or really easy to code.

i honestly have high hopes for this project in comparison to alot of other fnia games, I'm too busy to fully complete it rn but the gameplay seems extremely smooth and refined and an fnia take on the fredbear's is very interesting.

an fnia 1 clone that’s actually unique 

how did you get in trouble while playing this game “as a kid”? This game only came out 1 year ago. I’ll just assume English isn’t your first language and move on

blacklist ALL terms that include virus Trojan Android Mobile iOS iPhone port and more. These iPad kids are greedy with it

i don't think y'all old enough to be on here

its time to start blacklisting this term

(1 edit)

also why TF does custom night look like this for me?? is the version i downloaded outdated or smth

(1 edit)

This remake is very cool as a concept but something about this game finalized just feels..unpolished. i cant quite put my finger on it.
here are some issues that could be fixed and stuff to add:

there are no customizability settings to disable/enable V-SYNC, FULLSCREEN (which this game FORCES upon you for some reason when it is toggleable in clickteam) ANTI-ALIASING and so on so forth. I argue that these options, especially fullscreen are a necessity in a game like this

secondly for a game based off of fnaf 1 there are a DISTINCT lack of ambience/real sound cues. its almost jarring when you notice the silence, it makes the gameplay feel hollow and empty as shit

i would recommend adding sound cues for Freddy and some actual ambience constantly running in the background so it could feel less empty (FNIA AH has plenty of ambience soundtracks which nobody knows about you could prob just use those seamlessly)

again like i said this game feels surprisingly unpolished and could use some more work thematically

Ts genuinely the best game ever made

might record this game and put it on YouTube tbh

mb yall i disabled the comments they're still under construction

WE NEED, THE SEX UPDATE, NOOOOWWWWW!!!!!

we have a outstanding comedian over here!

we would all let bratti peg us no matter our orientation 

when you make the peak sequel  please use the version of rpgmaker that doesn't freeze after like 1 hour of gameplay it cost me a few grinding sessions

game is in extremely alpha state far from being released and he's somehow making unage-restricted unfiltered videos of this nsfw game on the daily when there's no content

this dude is the first content farm for lovedoll toy factory like omgosh bruh

We ALL goon to phonk

When is israel port of this 🥺

they boo'd him because he was right

If you want to get your first demo out within THIS YEAR then i recommend you accommodate some realistic measures. Reduce your scope. know your limits and when to expand. Don't just wing it and hastily create a gamepage that'll stay rotting for 5 years. Please prepare.

I'm not gonna be one of the many blind glazers here and just tell you straight up that i feel like you're getting a bit of an ego here just because you have a slightly popular fnia game page to show-off to people, Even implying that your project is better and 'much more worthy of support' then RX or LDTF when those have fully functional, playable tech demos with fully animated scenes and surprisingly good content; while you have yet to show us a single line of code being written, any gameplay footage; or any proof that this game is actually being developed in over a year. So far this gamepage is just an extremely glorified fetish art museum.

This is an issue that i see plagued in ALOT of upcoming fnia games. they put ALL their skill-points into art and nothing else. they don't bother to learn the neccessary components that'll give the art life and make it work in-game like coding until it's far too late, or the people that they ask to be coder don't put up with their stupidly large scope.

we don't discriminate against a gooner's orientation here

lovedoll toy factory anti piracy screen:

Lovedoll toy factory 7/20 no doors no lights used complete ez gg

Reboot them with the maintenance panel at the back of your office 

(1 edit)

not to stir old shit up but ph4ntom nearly KILLED this game with his dev hell practices, im glad you're renaming/rebranding it to steer it away from such a reputation, and because the old name no longer makes any sense

Make the camera buttons bigger please I'm playing a fnaf fangame not an aim trainer

get tf out my maintenance panel office bitch ass mouse

qquite frankly im franked

I’ll make a ldtf max mode just for him 

8/40 soon :troll:

wouldn’t even be that hard to add a workaround at all

no dude we all missed it don’t you understand 

I heard this very specific animation of teddi seducing you through the glass got REMOVED somewhere along development in the new update, I don’t have the time to play it rn so can anybody tell me if it’s true/when it’s coming back? 

nobody knows this guy used to own the game 😭

what made you quit being dev in the first place man

Correct, the mobile exporter add-on for the engine varies between 70-150 from last time I’ve checked. 

(1 edit)

there is already a built-in pause menu for clickteam fusion, the engine this game runs on (Ctrl+P) and/or they tried to code in a “”””real-time”””” pause script (recipe for disaster) both of these imply there is no need for a new pause screen in a game like this.

If you want a hotfix that actually preloads the sounds, place a new line of code with the block under the ‘never’ command, and manually put in every “sfx_teddi” that similarly ends with an integer past 0. This will preload those specific sounds while never having them randomly play or literally just get removed from the clickteam interface when you run it in the editor. Now when a trigger for a ‘random’ sound effect is suppose to generate, you could do the condition “sfx_teddi_moveLaugh” + RRandom(1, 10) for when a sound plays and it should work and simplify everything