when you make the peak sequel please use the version of rpgmaker that doesn't freeze after like 1 hour of gameplay it cost me a few grinding sessions
Swacker441
Recent community posts
I'm not gonna be one of the many blind glazers here and just tell you straight up that i feel like you're getting a bit of an ego here just because you have a slightly popular fnia game page to show-off to people, Even implying that your project is better and 'much more worthy of support' then RX or LDTF when those have fully functional, playable tech demos with fully animated scenes and surprisingly good content; while you have yet to show us a single line of code being written, any gameplay footage; or any proof that this game is actually being developed in over a year. So far this gamepage is just an extremely glorified fetish art museum.
This is an issue that i see plagued in ALOT of upcoming fnia games. they put ALL their skill-points into art and nothing else. they don't bother to learn the neccessary components that'll give the art life and make it work in-game like coding until it's far too late, or the people that they ask to be coder don't put up with their stupidly large scope.
If you want a hotfix that actually preloads the sounds, place a new line of code with the block under the ‘never’ command, and manually put in every “sfx_teddi” that similarly ends with an integer past 0. This will preload those specific sounds while never having them randomly play or literally just get removed from the clickteam interface when you run it in the editor. Now when a trigger for a ‘random’ sound effect is suppose to generate, you could do the condition “sfx_teddi_moveLaugh” + RRandom(1, 10) for when a sound plays and it should work and simplify everything
https://youtu.be/Gvy2ERRjto0?si=2vFGeJ2dmA0KQImI
togetherrrr.. we make; the guard-fuckers
there is no trojan sitting there you paranoid ass motherfucker i have worked in the very engine this game is created in and I can confirm It CANNOT produce admin-breaching malware. Clickteam fusion’s outdated compiling method of forcing everything into a compressed exe alongside its habit of checking your mouse position since it is a point & click engine by heart triggers many anti-virus flags and false positives. Do you think a malware scam would have dozens of people backing it up with actual money and shit to their name? Because if it WAS a virus; it would’ve been damn well busted by now
it literally cannot be fixed lol, just about any line of code that is related to a point and click action will be detected as a virus because it’ll give fusion the OK to constantly check for parameters like your mouse position, if it’s being clicked & where it’s being clicked at, triggering multiple auto-security measures in any anti-virus
It is a 2D engine issue from what limited knowledge I know regarding anything outside clickteam (gamemaker and some others have the same problem i think?)
thanks for being like the only other person to criticize this game, same shit all happened to me.
I assume you’re going off the old 0.1.0 demo as this comment is old and yeah the old code is absolute unoptimized dogshit Though as a former clickteam coder I’d like to correct you on one thing; the ai system is the exact same as the original fnaf 1 ai system, it being able to go up to 21 ai only means that the chance to move is 100% at 21 ai instead of 100% at 20 ai, there’s nothing different that complicates anything besides the cap and even lower chance to move at lower ai’s. it’s just the exact same system with a different visual maximum number, a coat of paint if you will. There IS a system and way to make an ai system that fluctuates beyond 20 but it isn’t used in this game nor is it not easily breakable.
Also the term of you might be thinking of is ‘scope creep’ when you say they’re biting off more then you can chew and I personally think your absolutely right. It Infact inspired my first rant/comment on this game-page (which was a lot more..pessimistic before I edited it lol)
okay now bye



max mode just for him 

