also being able to change the window size of the separate hud's in the cameras tab is some of the coolest polishing I've ever seen in a fnaf/fnia fangame even if it holds like no gameplay weight or anything. Never thought of that. That must've been either really grueling or really easy to code.
Swacker441
Recent community posts
This remake is very cool as a concept but something about this game finalized just feels..unpolished. i cant quite put my finger on it.
here are some issues that could be fixed and stuff to add:
there are no customizability settings to disable/enable V-SYNC, FULLSCREEN (which this game FORCES upon you for some reason when it is toggleable in clickteam) ANTI-ALIASING and so on so forth. I argue that these options, especially fullscreen are a necessity in a game like this
secondly for a game based off of fnaf 1 there are a DISTINCT lack of ambience/real sound cues. its almost jarring when you notice the silence, it makes the gameplay feel hollow and empty as shit
i would recommend adding sound cues for Freddy and some actual ambience constantly running in the background so it could feel less empty (FNIA AH has plenty of ambience soundtracks which nobody knows about you could prob just use those seamlessly)
again like i said this game feels surprisingly unpolished and could use some more work thematically
I'm not gonna be one of the many blind glazers here and just tell you straight up that i feel like you're getting a bit of an ego here just because you have a slightly popular fnia game page to show-off to people, Even implying that your project is better and 'much more worthy of support' then RX or LDTF when those have fully functional, playable tech demos with fully animated scenes and surprisingly good content; while you have yet to show us a single line of code being written, any gameplay footage; or any proof that this game is actually being developed in over a year. So far this gamepage is just an extremely glorified fetish art museum.
This is an issue that i see plagued in ALOT of upcoming fnia games. they put ALL their skill-points into art and nothing else. they don't bother to learn the neccessary components that'll give the art life and make it work in-game like coding until it's far too late, or the people that they ask to be coder don't put up with their stupidly large scope.
If you want a hotfix that actually preloads the sounds, place a new line of code with the block under the ‘never’ command, and manually put in every “sfx_teddi” that similarly ends with an integer past 0. This will preload those specific sounds while never having them randomly play or literally just get removed from the clickteam interface when you run it in the editor. Now when a trigger for a ‘random’ sound effect is suppose to generate, you could do the condition “sfx_teddi_moveLaugh” + RRandom(1, 10) for when a sound plays and it should work and simplify everything

also why TF does custom night look like this for me?? is the version i downloaded outdated or smth
SEX UPDATE, NOOOOWWWWW!!!!!
we have a outstanding comedian over here!


max mode just for him 