Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Swacker441

50
Posts
1
Followers
6
Following
A member registered Apr 22, 2025 · View creator page →

Recent community posts

when you make the peak sequel  please use the version of rpgmaker that doesn't freeze after like 1 hour of gameplay it cost me a few grinding sessions

game is in extremely alpha state far from being released and he's somehow making unage-restricted unfiltered videos of this nsfw game on the daily when there's no content

this dude is the first content farm for lovedoll toy factory like omgosh bruh

We ALL goon to phonk

When is israel port of this 🥺

they boo'd him because he was right

If you want to get your first demo out within THIS YEAR then i recommend you accommodate some realistic measures. Reduce your scope. know your limits and when to expand. Don't just wing it and hastily create a gamepage that'll stay rotting for 5 years. Please prepare.

I'm not gonna be one of the many blind glazers here and just tell you straight up that i feel like you're getting a bit of an ego here just because you have a slightly popular fnia game page to show-off to people, Even implying that your project is better and 'much more worthy of support' then RX or LDTF when those have fully functional, playable tech demos with fully animated scenes and surprisingly good content; while you have yet to show us a single line of code being written, any gameplay footage; or any proof that this game is actually being developed in over a year. So far this gamepage is just an extremely glorified fetish art museum.

This is an issue that i see plagued in ALOT of upcoming fnia games. they put ALL their skill-points into art and nothing else. they don't bother to learn the neccessary components that'll give the art life and make it work in-game like coding until it's far too late, or the people that they ask to be coder don't put up with their stupidly large scope.

we don't discriminate against a gooner's orientation here

lovedoll toy factory anti piracy screen:

Lovedoll toy factory 7/20 no doors no lights used complete ez gg

Reboot them with the maintenance panel at the back of your office 

(1 edit)

not to stir old shit up but ph4ntom nearly KILLED this game with his dev hell practices, im glad you're renaming/rebranding it to steer it away from such a reputation, and because the old name no longer makes any sense

Make the camera buttons bigger please I'm playing a fnaf fangame not an aim trainer

get tf out my maintenance panel office bitch ass mouse

qquite frankly im franked

I’ll make a ldtf max mode just for him 

8/40 soon :troll:

wouldn’t even be that hard to add a workaround at all

no dude we all missed it don’t you understand 

I heard this very specific animation of teddi seducing you through the glass got REMOVED somewhere along development in the new update, I don’t have the time to play it rn so can anybody tell me if it’s true/when it’s coming back? 

nobody knows this guy used to own the game 😭

what made you quit being dev in the first place man

Correct, the mobile exporter add-on for the engine varies between 70-150 from last time I’ve checked. 

(1 edit)

there is already a built-in pause menu for clickteam fusion, the engine this game runs on (Ctrl+P) and/or they tried to code in a “”””real-time”””” pause script (recipe for disaster) both of these imply there is no need for a new pause screen in a game like this.

If you want a hotfix that actually preloads the sounds, place a new line of code with the block under the ‘never’ command, and manually put in every “sfx_teddi” that similarly ends with an integer past 0. This will preload those specific sounds while never having them randomly play or literally just get removed from the clickteam interface when you run it in the editor. Now when a trigger for a ‘random’ sound effect is suppose to generate, you could do the condition “sfx_teddi_moveLaugh” + RRandom(1, 10) for when a sound plays and it should work and simplify everything 

he tried to censor it and everything too but YouTube was just hating 😞

https://youtu.be/Gvy2ERRjto0?si=2vFGeJ2dmA0KQImI

togetherrrr.. we make; the guard-fuckers

we see the username bro

there is no trojan sitting there you paranoid ass motherfucker i have worked in the very engine this game is created in and I can confirm It CANNOT produce admin-breaching malware. Clickteam fusion’s outdated compiling method of forcing everything into a compressed exe alongside its habit of checking your mouse position since it is a point & click engine by heart triggers many anti-virus flags and false positives. Do you think a malware scam would have dozens of people backing it up with actual money and shit to their name? Because if it WAS a virus; it would’ve been damn well busted by now

it literally cannot be fixed lol, just about any line of code that is related to a point and click action will be detected as a virus because it’ll give fusion the OK to constantly check for parameters like your mouse position, if it’s being clicked & where it’s being clicked at, triggering multiple auto-security measures in any anti-virus

It is a 2D engine issue from what limited knowledge I know regarding anything outside clickteam (gamemaker and some others have the same problem i think?)

just blacklist the word virus so these retards don’t subconsciously keep admitting it’s their first time on a computer machine

this is the best comment that I’ve ever read on this site and game page. Accepting that strength limit adrenaline thing as my headcanon now

(1 edit)

thanks for being like the only other person to criticize this game, same shit all happened to me.

I assume you’re going off the old 0.1.0 demo as this comment is old and yeah the old code is absolute unoptimized dogshit Though as a former clickteam coder I’d like to correct you on one thing; the ai system is the exact same as the original fnaf 1 ai system, it being able to go up to 21 ai only means that the chance to move is 100% at 21 ai instead of 100% at 20 ai, there’s nothing different that complicates anything besides the cap and even lower chance to move at lower ai’s. it’s just the exact same system with a different visual maximum number, a coat of paint if you will. There IS a system and way to make an ai system that fluctuates beyond 20 but it isn’t used in this game nor is it not easily breakable.

Also the term of you might be thinking of is ‘scope creep’ when you say they’re biting off more then you can chew and I personally think your absolutely right. It Infact inspired my first rant/comment on this game-page (which was a lot more..pessimistic before I edited it lol)

okay now bye

Modifiers please don’t add an uncap ai for Hoppi when they come out 🙏

(1 edit)

BRO THATS WHAT IM SAYING😭

THEY NOT ON THE TEAM 

is this dude even a dev or just a dedicated volunteer for a Gooner game? why is thy patrolling the goon streets before their account gets deleted?

Biggiefrank ditched us niche itch.io lurkers for the mainstream gaejolt…I’m crying and shaking rn

None of these games share any admin-breaching malware of any kind, it is just a false-positive made within the engine (and frankly I don’t think they can with the simple ass engine they’re using)

This is a consumer issue/confusion I see plagued with every Fnia clone. It is very common unless you have a clear and concise enough description to state to users that games like these aren’t a virus (which you don’t)

-Clueless consumer who doesn’t know Clickteam Android exporters cost over >150$