If you want a hotfix that actually preloads the sounds, place a new line of code with the block under the ‘never’ command, and manually put in every “sfx_teddi” that similarly ends with an integer past 0. This will preload those specific sounds while never having them randomly play or literally just get removed from the clickteam interface when you run it in the editor. Now when a trigger for a ‘random’ sound effect is suppose to generate, you could do the condition “sfx_teddi_moveLaugh” + RRandom(1, 10) for when a sound plays and it should work and simplify everything