The animatronic AI needs a bit of a tweak, as it stands, they move ridiculously fast for the default "5" apparently (they do NOT feel like 5/21 chance to move, unless they're calling RNG every frame or something), the orange cat is just annoying, for some reason, it checks if the player is watching it at a set interval instead of recording the length of time the player stared, meaning I could watch it say "watch me bitch" for 30 whole seconds, and at other times I merely gaze, and he's satisfied
How it should be, is that, the characters call RNG every few seconds, and the difficulty/max difficulty (5/21 apparantly), should dictate the CHANCE for the movement
Instead of having - checks notes - Bratti, work the way it does, you should make it work with a "rage" meter, where once an hour starts, it begins increasing and she asks for attention, and looking at her would decrease it till being satisfied, thereby punishing the player neglegemce with having to stare at her more
All and all, it`s not bad for a demo (0/10, the clock overlaps the cursor)