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I recently read your latest Patreon post, and while the news is disappointing, I understand the circumstances. Monster Girl Tailes has always had genuine potential, but even the strongest idea cannot become a finished product without consistent time, experience, or resources behind it. Having followed the project for almost a decade, I’ve seen only limited progress, and during that same period I’ve watched many other indie and adult-game projects rise and fall. The current landscape is extremely difficult, and hobby-style development simply isn’t enough to survive in it. Because of that, this outcome—though unfortunate—didn’t come as a complete surprise.

Your situation reminds me of issues that have affected other long-running projects as well. Communities surrounding games such as Quickie: A Love Hotel Story (OppaiGames) and Haremon (Tsunamie) went through similar controversy when the final direction of those games shifted from what early supporters believed the developers were building toward. In both cases, players had supported those projects for years under the impression that the endings would reflect their original harem-style concepts, only for the developers to change course late in development. Many long-time supporters felt blindsided and frustrated, and the resulting discussions highlighted a broader problem within the community.

After seeing this happen repeatedly, players—including myself—have become increasingly cautious. It has reached a point where many people feel about indie developers the same way they feel about politicians: promises are made early on, clear plans are presented, and support is gathered—but once the project is “elected,” those promises often shift, fade, or disappear entirely. And when that happens, it isn’t the developer who suffers most; it’s the supporters who trusted the vision and contributed time, attention, or money to see it become reality. After experiencing this pattern many times, I personally no longer back creators on Patreon and only purchase games once they are fully completed.

Despite all of this, I sincerely wish you the best in whatever you choose to pursue next. Nothing anyone says will change your decision, and I respect that. I’m just disappointed to see another developer reach this point, reinforcing why so many players struggle to place trust in long-term indie development promises anymore.

Good luck in your future endeavors.

Thank you for sharing your thoughts.
Honestly, I wish I could have had conversations like this with the community sooner.
Often I was unsure of how to proceed with game dev and posts like this are great for encouragement and clarity of purpose.

While I always stayed true to my initial vision and level of quality, I made a lot of mistakes along the way. 
For instance, game progress stalled when I worked on other games to make a career change as a full time game engineer.

My strategy mostly worked.  I learned a lot as a professional game dev and I got MGT back on track and I was delivering a higher quality game.
However, confidence waned and people lost interest.

In no way am I blaming the community.
As you mentioned, it is a familair pattern.  As an NSFW gamer I also felt that frustration.

I am grateful for the experience and the people I met along the way.

Kind regards,

iLEWD