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InterLEWD Creations

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A member registered 104 days ago · View creator page →

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Thanks. I appreciate all the support and kind words.

Can't wait to see you on Patreon and on Discord

Thanks for the feedback. It's honestly great to hear from the community.

In regard to your questions:

  • I'm experimenting with a glow outline and a sparkling particle effect at the moment for interactive items.
  • There is a walk and run mode available in the Early Release for $5 Veteran Hunter patrons this weekend.  This feature will be available here in 1 month if you don't want to become a patron.

I hope that answers all your questions.

Hi Tacoscout,

Thanks for the feedback.  I love hearing from people who have played the game.

Now to address your points:

  • I have to rework the first person camera to be a proper POV in preparation for VR.  Because it's still early this feature is a while off yet.
  • The character outlines went crazy for v 0.2 for some reason.  I'm still investigating, but shader outlines will be very subtle when I'm done with the bug catching and fine tuning.
  • I'll decrease the minimum camera rotation so you can get those sweet angles.  In a future release you will able to see camel toe.  I've got the pervs covered ;)
  • I'll bump the Options screen up the priority list.  I've already programmed the sound mixer so it should be easy.

In regard to monster girl species, I really don't want to give away too much just yet.  You can expect some old favourites like nekomata (cat), kitsune (fox), succubus, etc. but you can also expect some lesser known monster girls.
I'm also trying to be aware of monster girls in other games so as to avoid too much cross over.

I'll be announcing new monster girls as we go on the Patreon and Twitter.

Thanks.  It's still early, but this is only going to get better.