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TRPMN: Master of Traps's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun & Game Design | #5 | 4.105 | 4.105 |
| Originality & Innovation | #10 | 3.895 | 3.895 |
| Overall | #23 | 3.600 | 3.600 |
| Theme | #44 | 3.526 | 3.526 |
| Graphics | #65 | 3.474 | 3.474 |
| Audio | #73 | 3.000 | 3.000 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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https://gd.games/mumladze28/mokali
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Comments
Very nice and beautiful game made. Hope you will make more games in future.
Please try my game also:
🌟 Delighted to review!
The idea shines and the game feels wonderfully engaging due to cute Art and sound.
Suggestion: Blood effects are best. but If you replace that by similar satisfying blast, It will be a variation as well as your game will be suitable for larger audience.
Great game-one of the best from JAM
eager to see the enchantment grow with upcoming updates.
✨ Wishing you all the best! 🌱
Try out the Glimmerwood Demo and rate it—your feedback will shape the future of the game and support us in the jam.
Thanks a lot.........
Wonderful game, I can't express how satisfying the sound effects are, though I feel bad for the little guy, he's cute.
You game is very polished and I am amazed to see how you've added 80 levels. That's far impressive than a lot of actually published games I've played. Very Wonderful game. I enjoyed it a lot and infact I gave you the best possible rating. That's how much I enjoyed it.
Thank you so much for the kind words!
I’m glad you liked the sound effects. And yeah the little guy is adorable, which probably makes it even worse when he explodes XD
Thanks again for the amazing rating Really appreciate it!
This is a cool and unique idea for the theme! I really liked it and played all up to level 30!
I was shocked to see how many levels there were and from the looks from your screenshots there could be more traps, I would love to see them. My take on this is that you shouldve added the other traps sooner so that it gets to be introduced early so that players will keep playing to see the next traps
Also loved the blood splatter and also the sound effects, it really added so much more into the game!
Overall, its really really good, it felt like i found a hidden gem among all of the games on this jam!
Thank you so much for playing and for the detailed feedback!
Really cool that you made it all the way to level 30 that means a lot to me.
You’re totally right about adding the new traps earlier. I actually introduce more traps later in the game, but I should’ve spaced them out better so players see new stuff sooner. I’ll definitely improve that after the jam.
I’m also really glad you liked the blood splatter and the sound effects those were fun to make and I’m happy they added to the experience.
Thanks again for the kind words.
Nice game i played till level 30, Orignal idea definitely enjoyed playing.
If you have time and want to give my game a try and share your honest and valuable feedback.
Thank you! Glad you enjoyed it and made it to level 30!
I’ll definitely check out your game too and leave some honest feedback.
This it epic. I love the blood splatter. I dont know how you managed did it but it added so much to the game.
Thank you! Glad you liked the blood splatter it was really fun to make
It’s actually just a bunch of tiny pixel pieces with 2D physics, some random color changes, an explosion-force push, and a small particle emitter.
It's really cool. I'll have to try my hand at it soon.
A hundred levels!?? That is insane!! The levels are short and simple but fun!
I tried to keep them short but fun to go through. I’m really happy you enjoyed them! Thanks for playing!
This is one of the best games in the jam! Super original, matches theme, and lots of fun! I left you a rating. Please give our game jam game a play if you have a minute.
Thank you so much! That really means a lot to me I’m glad you enjoyed it and found it original. I appreciate the rating as well!
I’ll definitely check out your game too and leave feedback. Good luck in the jam!
This game is genius! It’s rare to see puzzle platformers where you’re NOT the main character. And some of these puzzles made me laugh, like when the character just stands in front of the trap for a few seconds. xD Great game!
Thank you! I’m really glad you enjoyed the concept. :)
I had a lot of fun making the player react (or sometimes not react XD) to the traps, so I’m happy it made you laugh! Thanks for playing
hey i really like ur game and i hope u win but id appreciate it if youd check out my game : ]
Thank you so much! I appreciate the support And sure, I’ll check out your game as well good luck in the jam!
Es simple de entender pero a la vez bastante divertido, muy buen juego!
I only got to level 60, but it's a really good game. The idea of manipulating the environment to kill the protagonist is very original, and each new mechanic improves it. A great game.
Thank you! Glad you reached level 60 and liked the mechanics really means a lot!
I confess it was one of the best games I've played, because I had so much fun playing it. I loved the blood splatter effects. It was great, congratulations!
Thank you so much! Really happy you enjoyed it.
I like this game because of its user-friendly controls and graphics.
thank you so much! glad to hear that :)
I got stuck on level 50 this game is brilliant. How did you do the gib? lots lots blood and meat sprites?
Thanks! And sorry about level 50 it’s harder than the others. I’m already working on fixing that.
The gib effect is just a couple of tiny pixel pieces (blood and body parts) that get spawned and pushed in random directions. They also have 2D physics behavior so they bounce naturally. For the blood, I use one tiny red sprite and randomly change its color between light and dark red after spawning, plus a small red particle emitter to add extra splatter. And for the blood movement, I use the Explosion Force extension.
Thanks for sharing its certainly cool and very effective :)
thank you :)
Playing against a player is fun. Took me long to complete.
Thank you! I really wanted the NPC to feel like a real player running the level, so I’m happy it took some effort to beat.
Very nice game. Seems I get it, you are taking control of the game by playing as the game.
Thanks! the whole point is that the player controls the traps instead of the character
nice game. juice is extraordinary. but take this as cunstructive critism. First never write the description of your game exactly from ai. you should definitely take some help from it. also the game doesnt match the theme even a little. if it does somehow pls explain
Taking control of the game!
Exactly The whole idea is that you control the traps instead of the character.
Thanks a lot for the feedback, really appreciate it!
About the description yeah, you're right. My English isn’t very good, so I sometimes use AI to help me write things more clearly, but I should’ve rewritten it better in my own style. I’ll fix that soon.
About the theme: the idea behind my game was that you don’t control the character at all you only control the traps and the environment.
In my game, you don’t control the character you take control over the traps.