Thanks! And sorry about level 50 it’s harder than the others. I’m already working on fixing that.
The gib effect is just a couple of tiny pixel pieces (blood and body parts) that get spawned and pushed in random directions. They also have 2D physics behavior so they bounce naturally. For the blood, I use one tiny red sprite and randomly change its color between light and dark red after spawning, plus a small red particle emitter to add extra splatter. And for the blood movement, I use the Explosion Force extension.