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I really like the game!

I found the progression system fun as almost every new run had new items and scenarios to find. I'll look forward to seeing the release of it!

As for the feedback, I suggestion, I feel like there's a lack of items or characters that directly transform the player... I don't know whether corruption influences this or not since I always kept it at a low level. But there's times where I felt like the only way the tf is present in the game is through the traps and some rare items.

I'd suggest adding cursed items or npcs that fully transform the protagonist into a certain species and locks then until they reach a certain objective, like reaching a level of corruption, paying money to the shopkeeper, etc.

Or since getting to become a full species is difficult, I think it would be nice if there were a special ability you could have only if you were fully transformed.

Speaking of becoming species, I'm not sure what DNA affects other than changing the *path* and raise corruption. I tried getting a lot of it but didn't see a change of neither personality or form...

Another thing that I noticed is that the companion, after the introduction... Really doesn't interact with the player after that, nor it impacts the experience further from their initial abilities. For that I'd suggest that they should also be able to get tfed, but into other companion forms like birds, snakes etc. And also have their own mastery over forms so that they could also get to learn new abilities.

My final suggestion, is, if possible, *really* speed up the animation of the buffs and debuffs, and also allow for automatic use of them for powerful enemies. I say this, because a lot of time of the experience for me was waiting for the animations to finish. So I can begin the fights properly.

I know these are a lot of things to ask, but I believe they would improve the  experience.

I hope you take these suggestions not as criticism but as ideas that I thought of while I playing the game. Nevertheless, I still had a lot of fun, and I'm thankful of being able to enjoy it and look forward to it's future.

First of all, tahnks for playing, glad you have fun with the game^^

And no worries, I am quite happy about the detailed feedback! Just saying the game is fun is a compliment I take but it dosen't help the game to evolve and get better. I'm happy to get some feedback on things that could be improved or added. It helps making the game more fun to play^^

That isunfortunately true. You are not wrong, most tf' s are eitehr gotten through tf items or traps. A few also can be gotten through rare items and random events but those are more uncommon. I definitely plan to expand on more tf items. Just takes a lot of time to draw and programm them in. But more will come! Another feature proposed that I am toying around with it: That enemies have transformation skills as well.

I also find your idea for a item that gievs a full tf very interessting. Will write that down, thanks!

It isn't explained in game but you actually do get up to three passive abilites based on how many parts of the same tf you have. For the last one you often need all body parts except one or two.

As for DNA it affects how much corruption you gain and the multiplyer of that tf's body parts. More dna corruption makes it easier to get the three passive abilities while having less parts required.

Currently the game is missing some tutorials, so I can understand the confusion on those.

I plan on much more dialogue and interactions, it simply wasn't something I had more time to flesh it out. But I do plan on adding more dialogue to give all characters more time to shine. I also like the idea of the companion getting other forms, that is a neat idea thanks^^

Animation speed is a good point. If evertyhing goes well I will be included a option to make it faster in a patch this weekend that adresses this issue.

I think all your points were pretty good, it will take time but i do think I certainly can improve on all those areas. Thanks a lot for playing and the feedback. It is very welcomed!