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First of all, tahnks for playing, glad you have fun with the game^^

And no worries, I am quite happy about the detailed feedback! Just saying the game is fun is a compliment I take but it dosen't help the game to evolve and get better. I'm happy to get some feedback on things that could be improved or added. It helps making the game more fun to play^^

That isunfortunately true. You are not wrong, most tf' s are eitehr gotten through tf items or traps. A few also can be gotten through rare items and random events but those are more uncommon. I definitely plan to expand on more tf items. Just takes a lot of time to draw and programm them in. But more will come! Another feature proposed that I am toying around with it: That enemies have transformation skills as well.

I also find your idea for a item that gievs a full tf very interessting. Will write that down, thanks!

It isn't explained in game but you actually do get up to three passive abilites based on how many parts of the same tf you have. For the last one you often need all body parts except one or two.

As for DNA it affects how much corruption you gain and the multiplyer of that tf's body parts. More dna corruption makes it easier to get the three passive abilities while having less parts required.

Currently the game is missing some tutorials, so I can understand the confusion on those.

I plan on much more dialogue and interactions, it simply wasn't something I had more time to flesh it out. But I do plan on adding more dialogue to give all characters more time to shine. I also like the idea of the companion getting other forms, that is a neat idea thanks^^

Animation speed is a good point. If evertyhing goes well I will be included a option to make it faster in a patch this weekend that adresses this issue.

I think all your points were pretty good, it will take time but i do think I certainly can improve on all those areas. Thanks a lot for playing and the feedback. It is very welcomed!