That was fun! I love tetris and combining it with tf is such a novel idea, it's really cool how it was implemented! I tried doing tspins and even attempted a tspin triple but it seems the rotation system doesnt allows it which, its fine. In fact, it works in almost everything it should work with. I would've loved to see something done with all this army that I've amassed xD
Bacu
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I really like the game!
I found the progression system fun as almost every new run had new items and scenarios to find. I'll look forward to seeing the release of it!
As for the feedback, I suggestion, I feel like there's a lack of items or characters that directly transform the player... I don't know whether corruption influences this or not since I always kept it at a low level. But there's times where I felt like the only way the tf is present in the game is through the traps and some rare items.
I'd suggest adding cursed items or npcs that fully transform the protagonist into a certain species and locks then until they reach a certain objective, like reaching a level of corruption, paying money to the shopkeeper, etc.
Or since getting to become a full species is difficult, I think it would be nice if there were a special ability you could have only if you were fully transformed.
Speaking of becoming species, I'm not sure what DNA affects other than changing the *path* and raise corruption. I tried getting a lot of it but didn't see a change of neither personality or form...
Another thing that I noticed is that the companion, after the introduction... Really doesn't interact with the player after that, nor it impacts the experience further from their initial abilities. For that I'd suggest that they should also be able to get tfed, but into other companion forms like birds, snakes etc. And also have their own mastery over forms so that they could also get to learn new abilities.
My final suggestion, is, if possible, *really* speed up the animation of the buffs and debuffs, and also allow for automatic use of them for powerful enemies. I say this, because a lot of time of the experience for me was waiting for the animations to finish. So I can begin the fights properly.
I know these are a lot of things to ask, but I believe they would improve the experience.
I hope you take these suggestions not as criticism but as ideas that I thought of while I playing the game. Nevertheless, I still had a lot of fun, and I'm thankful of being able to enjoy it and look forward to it's future.
I had a lot of fun playing the game! I found the tf descriptions to be very satisfying and I enjoyed having them active always. I felt the same for almost every boss! The way to defeat them isn't super obvious so there's multiple ways to defeat them either by human/normal rpg strategy, or using the advantages that monster form gives. Also I loved the mechanic of 'infecting' human characters to give them monster buffs, really creative!
I also liked the variety of tfs in this game, from humanoid monsters and ferals and even some inanimate which I love in rpgs.
Also spoilers for the final boss for whoever hasn't played it yet:
Personally, the final boss is the weakest part of the experience, mostly because it forces you to *only* use the champion heroes to defeat the *first half*. This goes against what I enjoyed on the other boses and, after defeating the first phase, there's nothing that tells the player that humans are resistant to petrification, which led me to throw a bunch of humans-turned-champions into the final boss, leading me to a bad end and forcing me to replay the entire boss again, and, with the help of the playthrough get the real endings. I understand it conceptually since the Warlock is the one who created the curses in the first place, but I'd say that I was a little disappointed that there wasn't a special charm that allowed you to be inmune to his curse, at least for one transformed character.
Once said that, I found the endings really amusing and ironic, very fitting to the idea of the game!
Overall I really enjoyed this game, the tfs, the endings, and the battles. I don't want the feedback I have to make you think otherwise. Your games are some of the best tf games out there and I'll look forward to supporting you to make more in the future :3
Short but sweet game, love the voice acting!
Though I wish the textboxes and the font would be bigger, they are a bit difficult to read.
I'd also wish that the game would describe the biases since I found myself having to research them outside of the game.
I also tried clicking the source in the description, but asks for permission access.
Really fun game, entertaining and interesting characters and plot. I reached to the end of the demo without any issue, only wanting more xD
I really like the character design, their personalities and the dialogue, the weird comedy works fantastic with the plot and made their interactions both comedic yet also dark/dangerous. A really neat and engaging balance.
My only nitpick is the music, which, it isn't bad, but after a while it gets too repetitive, and some of the sound are a tad gritting. The melody and rhythm themselves are good and atmospheric, I just think the instruments could use a little bit smoothening.
Besides that, I'll look forward to seeing if this game/story gets completed ^^
Art is really good! I really like the environment and the character design. Specially for the main character.
Gameplay wise is also really good, the controls are smooth, the jump and slide don't clash with each other, the enemies attack as their design imply and the hitboxes are well placed.
I really liked the idea of being able to stand on enemies, it'd be neat if you could get on top of the one that rushes while it's moving.
Sadly I can't say much about the music because at least on browser mode it doesn't play any, so I can't comment much about that. EDIT: I just notice that it had music, I just had it too low to listen to it... Now I can say that I really like it!
As for feedback, I'd suggest moving the character behind the middle of the camera when moving in a direction to be able see what's going ahead. Currently, the character seems to go ahead of the camera so it's difficult to see.
Despite it being cut short, I still had fun playing what this game had to offer :3
A really fun challenging game!
The character design and animations are really fun, so are the mechanics.
I really liked the music, I want to have it on my playlist!
I don't know whether the drone missing in the survival section or the final boss is intentional, but at least I could still use the portals to teleport.
I'd wish the background had a little bit more going on rather than the plain gray.
A simple yet well developed game! The premise holds itself up, being interesting all the time and the dialogue is hilarious.
The music is slightly repetitive and maybe the lead synth is a bit too loud.
The character design was pretty cool as well. The pixel art makes them feel less 'present' which works with the premise since they are only praying and the fact that we're an assistant instead of god itself gives it stakes I haven't really seen before.
I'd wish the game had some kind of ending instead of just stopping with a score, but I like how it shows you which ones you did right. (That's how I learned I'm bad at reading people or at least knowing the scope of the wishes lol).
Okay that... was really great. Not only I consider the whale to be very pretty and the idea of collecting trash and shooting into a boat is interesting. But also having it being able to fly to catch the starts really fun and awesome. The trawler was very threatening since I didn't know when it would appear. And that ending sequence was just... really good, that with the music and the final artwork made me tear up.
Really beautiful game.
It's a fun short game but...Sadly I couldn't pass the second phase because of the following:
I managed to get 16/16 blue orbs and also 17/16 pink orbs, yet the door at the entrance of the next phase was shut and I couldn't pass through. While exploring for any other entrance, I fell into a small pit and I can't neither return from where I came from because the jump doesn't reach nor progress because the character is too big to pass through, effectively softlocking me.
For feedback I also have the following:
I find the camera too behind of the character which makes it difficult to see what's ahead. And the text in the intro is a bit too slow, it also loops once it ends so the skip button is necessary to continue the game which is a bit odd.
I really like the art for the character and the intriguing story, and the music is pretty good as well
Pretty complete game!
I like how the goblins lunge at you but you're able to manipulate that to your advantage, sadly I wasn't able to obtain all the gold, but I did manage to beat all the levels in around 5 mins
The music fits the game and the aesthetic does as well. The only suggestion I can think of at the moment would be for an increase of pitch each time the arrow pierces a new goblin to make it more satisfying, other than that. Really well done game!
A short but enjoyable game, I liked the abilities you can obtain through it and being able to adapt to the new enemies that appeared through the game. Definitely the final boss caught me by surprise and it felt good to beat it.
Some feedback I would give is to increase the size of the font for the UI since it was hard for me to read the text.
Another thing would be to change the electro web to be an active ability to do area damage. Since it's current form it is hard to use around because it activates in random places, in nearby area. Which is good for normal worms but for the boss is useless because of it's radial attack...
Overall I had a good time playing it and helping this spider survive :3
That was a really sweet game!
I really liked how there's a myriad of ways to solve each level with the mechanic of being to push the platforms with the dash. The pixel animation is fluid, and I like the aesthetic of the levels as well, including the planet in the background. The music was pretty good too, albeit a bit too short, but not bad.
I'll have fun replaying this game many times in search of a better time completion :3
Sadly the ReadMe file in the game files was empty. However, the tutorial worked well!
Things that I liked:
-The idea to fight the enemies is original and a fun way to add platforming challenges.
-The background is pretty,
-The tutorial is charming as the character you control
-Being to shoot a laser without worrying about ammo and climbing on walls.
-Use of checkpoint in the middle of the stage.
Things I didn't like:
-Lack of variety on the platforming challenges when fighting a monster,
-Only having a single level if you don't count the tutorial.
-The music is also too short and with time it gets a little grating.
-The acid instakills you, which isn't so bad but I don't think it makes sense considering the enemies themselves only deal a single point of damage.
-You can jump over the goal which will send you into an endless fall softlocking the game
Despite this, I still had fun playing it and being able to beat it!
Fun game! I managed to beat all levels before it looped. I decided to play it pacifist and I'm happy to see that it is possible to do it.
It doesn't seem to be possible for Blub to obtain freedom since the levels seem to loop...
For a game like this, I don't consider random loot to be something good because there's times where if you don't have a certain item there's no way to win so you have to retry until you get the item from the chest you need to beat the level.
Overall a fun short game ^^
I'll try to be cautious to not spoil it for people who are about to play it, but basically.
The quest was bringing back the villagers. I was in the middle of that quest when in the 9th day out of nowhere the surprise happens and no matter I do it or not, I can't finish the villager quest afterwards. And since it saves in the night, I didn't think that'd be a point of no return for the game and got locked out of it because I saved in the same slot.
Of course I could still follow the story as normal to the end of the chapter but I kind of left feeling bad because I wasn't able to rescue them all at the end.
I would suggest triggering that surprise once the villager quest has been completed so that people don't feel like it was a left out story plot.
This game is amazing! So much heart and thought put into it and a lot of different scenarios and decisions that affect the story in a neat way
There's a certain pet peeves that I have with it, but it's overshadowed by it's content and entertaining value.
As for feedback, I would suggest putting some alerts for timely events that have no return to or events that need happen beforehand. As much as I liked being transformed, the time when it happened locked me out of a quest I was enjoying and would rather not play the game again to see what happened if I had managed to complete it before it happened.
Despite that, I really want this game to continue being developed cuz it's simply amazing.
This game is very character driven and probably I haven't played much about it to find all the possible tfs. I only have one detail that I still want to share, and it is that the movement is slow, very slow in my opinion. I really missed being able to sprint and easily be able to go to one place to another without having to forcefully having to wait the walk towards it. Besides it, the game is really interesting, it has a bit of everything! Exploring, mysteries, combat, well written dialogue, tf. (Although I only managed to find one so far which is the one shown in the main pictures). So if tf is not your main purpose and are interested in well, the game and story, I'd say it's very much worth check it out!.
I think what I like the most about this game is about how open and how interesting the sellers are
Regarding the tf theme, yeah, there isn't much about it besides growing or changing genitals, from what I've seen at least, still, the ambiance and the dialogue is interesting enough to explore around it ^^